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第一章是有关游戏开发常用的社区。
第二章介绍了游戏引擎的概念,发展以及结构剖析
第三章列举了一系列的游戏引擎
第四章是我所做的总结-The first chapter is about the popular game development community. The second chapter describes the concept of the game engine, development and structural analysis of Chapter III
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完美世界国内版数据文件的结构分析,以及简单示例-Perfect world, the domestic version of structural analysis of the data file, and the simple example
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关于魔兽世界的一些数据结构分析和应用参考-World of Warcraft, some of the data on the structural analysis and application of reference
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猜数字游戏
能够随机出现十以内的数字
。。。。。(In this paper, the multi-objective structural optimization design of torque converter is introduced with the application of genetic algorithm. The main optimization criteria are torque ratio, efficiency, permeability and a
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