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DirectPlay
- The problem with the IID_s is solved ! File-Structure: ~~~~~~~~~~~~~~~ DirectDraw.pas = DDraw.h + DVP.h (+ MultiMon.h) Direct3D.pas = D3D.h + D3DTypes.h + D3DCaps.h + D3DVec.inl + DXFile.h Direct3DRM.pas = D3DRM.h + D3DRMDef.h + D3DRMObj
Airplanewar02src
- VC下使用Direct3D开发的A10战斗机射击游戏,完全编译通过,可参考作为游戏开发练手用.-VC use Direct3D development of the A10 fighter shooting game, complete compiler, which serve as a reference and training game hand.
Direct3DQuake
- 将Quake1移植到Direct3D。这是本地移植。使用Direct3D 9.0c,所有的代码已经尽可能的代替GLQuake的功能了。-Will Quake1 transplanted to Direct3D. This is the local transplant. Using Direct3D 9.0c, all of the code has been possible to replace the function of the GLQuake.