搜索资源列表
Renju
- 五子棋的的程序,用MFC编写了游戏的运行界面,主要的算法是试用了博弈树和博弈决策!-Gobang of procedures, using MFC prepared to run the game interface, the main algorithm is tested in decision-making game trees and games!
Othello
- 经典的黑白棋游戏,其中设计并实现了多种黑白棋的人工智能算法,其中使用了BP神经网、决策树、优化启发搜索剪枝等算法。并实现了多种算法对战平台,进行算法间的对弈和比分统计,以供进一步研究黑白棋算法。其中,该系统中的高智能算法已经在同类黑白棋软件的棋力中占上游水平。-Classic black and white chess game, in which artificial intelligence algorithm of many kinds of Othello was proposed an
sgs_console
- 通过定义所有牌的功能与花色,以及牌的大小,完成三国杀游戏的进行,电脑出牌为随机决策。-By defining the function of all the cards with color, size and brand, complete three killed the game progresses, the computer out the card for the random decisions.
cc
- 中国象棋QT c++实现决策数实现的AI - U4E2D u56FD u8C61 u68CBQT c++ u5B9E u73B0 u51B3 u7B56 u6570 u5B9E u73B0 u7684AI
MCTS
- 用蒙特卡洛树搜索的办法实现黑白棋落子决策问题(Search with Monte Carlo tree to achieve Riversi decision problem)