搜索资源列表
Rulased
- 基于人工智能的游戏机器人的预测控制算法的实现-games based on artificial intelligence robot predictive control algorithm to achieve
Astar
- 自己编的游戏A*算法实现 采用java applet通过小鸭子在2.5d地图上寻路径动画实现算法 对学习java applet 2d动画,2.5d地图制作,人工智能a*算法的同学有很大帮助
Game_design_and_develop
- 游戏的设计与开发——梦开始的地方 作者:叶丁 叶展 本书共计六篇二十二章,其中基础篇阐述了基本游戏理论和游戏性等问题;设计篇列出几个游戏设计方面的专题;美工篇集中介绍了二维和三维美工和动画技术;编程篇主要围绕三维图形和人工智能展开;管理篇则探讨软件工程在游戏开发中的应用;最后以教育篇来总结全书
游戏人工智能示例
- 矢量跟踪的结果是相当漂亮的,走的路线形成一条优美的曲线。-vector tracking the results is very pretty, going in the formation of a beautiful curve.
release05_25
- 人工智能寻路引擎源代码。C++实现,包含实例。 -PathEngine s sophisticated points-of-visibility core means: * A powerful and well-defined motion space descr iption (essentially: augmented navigation meshes for ground management+ static and dynamic obstacle detail
Unity3D-AI-Artificial-Intelligence
- Unity3D AI人工智能(坦克模型自动寻怪,自动追击)-Unity3D AI Artificial Intelligence (tank model automatically find strange, auto chase)
Unity3D-AI
- Unity3D AI人工智能,实现(坦克模型自动寻怪,自动追击)源代码-Unity3D AI, realize (tank model automatic homing blame, automatic chasing down) the source code
01Matthews
- 人工智能游戏编程真言一书附带的源码,这一章主要讲解A*寻路算法的原理和应用。这是第一个示例,很有参考意义。-AI Game Programming mantra source attached to a book, this chapter the main road on the A* search algorithm and application of the principle. This is the first example, very useful.
02Higgins
- 人工智能游戏编程真言一书附带的源码,这一章主要讲解A*寻路算法的原理和应用。这是第二个示例,很有参考意义。-AI Game Programming mantra source attached to a book, this chapter the main road on the A* search algorithm and application of the principle. This is the second example, is very useful.
03Higgins
- 人工智能游戏编程真言一书附带的源码,这一章主要讲解A*寻路算法的原理和应用。这是第三个示例,很有参考意义。-AI Game Programming mantra source attached to a book, this chapter the main road on the A* search algorithm and application of the principle. This is the third example, is very useful.
04Higgins
- 人工智能游戏编程真言一书附带的源码,这一章主要讲解A*寻路算法的原理和应用。这是第四个示例,很有参考意义。-AI Game Programming mantra source attached to a book, this chapter the main road on the A* search algorithm and application of the principle. This is the fourth example, the meaning of a good refe
VisualCPP
- 写的很不错,里面的游戏引擎不错,编程思想也不错,包括游戏引擎的创建,游戏杆的编程,子画面及外观动画,┣━━━★ 声音和音乐,AI(人工智能),闪屏,演示模式,高分记录,滚动背景等-Writing is very good, there' s a good game engine, programming is also a good idea, including the game engine creation, joystick programming, sub-picture
SourceCode
- C++开发人工智能游戏的一些实例源代码,早期时候的一些源码,好像是人工智能游戏编程真言这本书的随书源代码,用VC6.0可以打开,适合新手朋友学习参考。-C++ development of artificial intelligence game source code of some examples, some of the early time source, like a mantra of artificial intelligence game programming with th
Ai_Game_Programming_Source_Code
- 一套关于游戏程序设计中的人工智能算法的程序源代码。-A set of game programming in artificial intelligence algorithms to program source code.
game
- 游戏NPC人工智能情感系统的设计与实现,3D角色建模和有限状态技术-Games NPC AI system design and implementation of emotion, 3D character modeling and finite-state technology
monster-import
- 利用Opengl实现贴图和怪物的载入,是一个盗墓游戏的雏形,有待加入后期的人工智能制作。-Use Opengl and have realized the import of Bitmap and monster, it can be used to further building of a 3D-interactive game.
AI_Games
- IRN MILLINGTON所写的游戏中的人工智能。是一本入门级作品。-Artificial Intelligence Game IRN MILLINGTON written. Is an entry-level work.
jiaoben
- 包含各种脚本,Unity3D AI人工智能(坦克模型自动寻怪,自动追击)等等!-Contains various scr ipt that!
3DGameEngineDesign
- 《三维游戏引擎设计与实现》一书中的光盘源码,该书结合作者自主设计并多次获得国家级科研项目资助的CAP引擎的具体设计与实现,介绍三维游戏引擎及其开发过程。《三维游戏引擎设计与实现》具体介绍了蔚戏引擎的构架、三维场景管理模块的设计、渲染器的设计、骨骼动画的设计、粒子特效及编辑器的设计、GUI其编辑器的设计、输入输出模块的设计、网络模块的设计、音效模块的设计、人工智能模块的设计以及引擎总体架构等方西的内容。CAP引擎由C++语言编写,配套光盘中附有该引擎的所有源代码和若干相关的DEM0,以及引擎设计的
Unity3D人工智能编程精粹
- 要想开发一款优 秀的游戏,人工智能必不可少。本书精选了Unity3D游戏开发中最关键、最实用的几项人工智能关键技术,以实例的方式由浅入深地讲解了深奥而强大的人工智能技术、设计原则以及编程实现方法,并且对书中的每一个案例都进行了详细注释,所有实例均运行测试通过。掌握了书中的技术,可以使游戏角色具有良好的智能,大大增强游戏的可玩性!(To develop an excellent game, artificial intelligence is essential. This book select