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同色球游戏
- 游戏开发,用到direct等.Ball 球类,包含球的颜色(0,1,2),球的状态(int),球的外部标识。 MapNode 网结类,定义了一个专用的二维链表类的节点,包含该节点的挂球位,该节点的组号,节点的外部标识。 SameBallMap 包含二维链表(由15*10个节点组成),实现对游戏的球对象的完全管理. -game developers, such as direct use. Ball sports, including the color of the ball (0,1,2),
OgrePhysX0.4
- Features: - PhysX initialisation - bind scene nodes or other "PointRenderable" implementations to actors - mesh cooking - raycasting - destructible objects I will probably implement more features in the future, but the main idea is to
ExampleAnimationNodes-2011-Oct-21
- unreal 3虚幻引擎动画节点示例,对理解UDK使用动画节点的方法有着很好的示范-unreal 3 Unreal Engine animation node example, to understand the use of animation nodes UDK method has a good demonstration