搜索资源列表
Ares1.0引擎代码
- Ares1.0引擎代码,Ares引擎是由Honeysuckle(快乐魔导师)推出的用于游戏开发的开放源码引擎。这套引擎是基于Microsoft Windows 2000,DirectX 8.0,Visual Studio .NET开发,特点是“服务聚合,面向用户,开放源码,代码重用,跨用户平台”。使用这套引擎,你可以轻易的写出基于DirectX的游戏,可以对图像,声音,网络,视频等服务进行方便的访问和控制。由于完全基于面向对象编写,引擎本身具有很强的扩展性,用户可以在引擎的基础上,添加少量的代码
FireSource
- 火魔源码,是一个基于D3D的简单游戏引擎,有脚本,声音,图像处理等,里面还有不少Demo,感觉不错。-worship source, based on D3D is a simple game engine, scr ipting, voice, image processing, there is also a lot of Demo, I feel pretty good.
VB_GDI_简化
- 这是一个基于VB6+GDI的游戏图像引擎,使用VC+VB混合开发-This is a GDI + based on VB6 image of the game engine, the use of VC + VB Development
PSP游戏引擎
- PSP游戏引擎Phoenix Game Engine (PGE) LUA 0.01发布,一个火凤凰的游戏引擎,它的特色在于: * pge.controls - Handling button and analog input. * pge.dir - Directory access and file system operations that deal with directories.  
DataViewer
- 传奇资源编辑器,可以查看传奇任何格式的资源,对于学习图片存储格式非常有参考价值。-Legendary resource editor, you can view the resources in any format legend, image storage format for learning is a valuable reference.
FXAA
- Nvidia开发的基于图像处理的抗锯齿源码.-The development of image processing based on Nvidia antialiasing code.
ctf_blueflag
- 蓝色漂动的旗帜,高级着色器语言(HLSL)fx效果文件源码及所用到的纹理图片-Blue banner floating, high-level shader language (HLSL) fx effect files source and used in texture image
blue_telep
- 蓝色暴风之眼,高级着色器语言(HLSL)fx效果文件源码及所用到的纹理图片-Blue Eye of the Storm, a high-level shader language (the HLSL) fx effect files source and used in texture image
TexCube
- Direct3D 纹理 通过过滤纹理来创建一个更光滑的图象-Direct3D texture by filtering to create a more smooth texture image
redx-code
- 实时图像渲染游戏例子,第一人称射击游戏的例子-Examples of real-time image rendering games, first-person shooting game example
GearSrc-1.2.0
- Gear UI Java Mobile framework -Gear from DigitalApes is a full blown open source framework aimed to provide a consistent infrastructure for Java Mobile developers. It provides a powerful set of tools to rapidly develop truly device independent Java
JH-72D
- 一个用Direct Draw写的2D游戏引擎包括了对图片的压缩转换处理-Written using Direct Draw a 2D game engine, including compression of the image conversion processing
Torque
- 在Torque中介绍如何有Torque中创建静态物体,创建人物,更改背景图片,实现人物操纵。-In Torque in how to create static objects are Torque, create characters, change the background image to achieve figures to manipulate.
maimaicha
- 实现了 动态图片的加载 是一个短时间的动画 内含源码-Implements the dynamic image loading is a short animation includes source
Gluttonycode
- Opengl的课程作业小引擎,有基本的模型、材质、字体、相机、时间、2D控件等等类,结合MFC框架,养成和探险类结合的游戏,虽然整个游戏设计上很简单,但功能已经具有雏形-A small 3D Opengl Game enginee, Containing basic classes like Material,Model,Control,Image,Font,Camera and so on. Running on Windows MFC environment.It s a simple ga
02class1
- 必牛网络教程之前言-终极游戏演示,整个程序有必牛制作,第二课-图片资源编辑器(一)-The tutorial will Cattle Network- An Introduction to the ultimate game demo, the entire procedure will beef production, the second lesson- Image Resource Editor (a)
03class2
- 必牛网络教程之前言-终极游戏演示,整个程序有必牛制作,第二课-图片资源编辑器(二)-The tutorial will Cattle Network- An Introduction to the ultimate game demo, the entire procedure will beef production, the second lesson- Image Resource Editor (a)
04class4
- 必牛网络教程之前言-终极游戏演示,整个程序有必牛制作,第二课-图片资源编辑器(一)2-The tutorial will Cattle Network- An Introduction to the ultimate game demo, the entire procedure will beef production, the second lesson- Image Resource Editor (I) 2
cx99AVGgame
- 畅想99游戏开发社区发布的一个用Delphi7 + DirectX9.0开发的AVG小游戏,目前实现了背景图片替换,角色图像替换,剧情段落分支,背景音乐等功能,可以在脚本自由配制剧情和图像音乐等内容.目前还不是太完善,有待补充.不过学习之用已不错-99 Imagine a game development community' s development with Delphi7+ DirectX9.0 AVG game now realized the background image
Image-Based Lighting
- image based lighting