搜索资源列表
VBKing
- 这是我的课程设计报告,本来是用VB设计一个界面出来,里面包含多种小游戏的,可惜删了,只剩下一份报告,里面包含了各个小游戏的程序算法代码:回溯法求解皇后问题、冒泡法的算法描述、快速排序法、二叉排序树(这里用C语言描述)、顺序查找算法、二分法查找、二叉排序树查找(这里用C语言描述)-This is my course design, originally designed with VB is an interface, and which contains a variety of small g
findwayvc
- 这个演示原来的设计是一个2D游戏的地图编辑器, 在这里主要演示Path-finding的算法 它可以随时设置地图上遮挡格子信息(用CTRL或ALT + 鼠标左键来设置), 然后控制人物 在地图上行走. 寻路生成的路径会由*标示出来 滚屏操作 : 用按键 E, D, S, F控制-this demonstration is the original design of a 2D game map editor, Here the main demonstration Path -
duo
- 名称叫做多边形游戏,是算法设计技巧与分析中经常会遇到的一类问题,主要是由贪心法来解决-Name of the game called the polygon is algorithm design techniques and analysis of a class of frequently encountered problems, mainly by the greedy method to solve
java2
- 基于java的俄罗斯方块游戏算法设计 设计创新-Java-based Tetris Game Algorithm Design Design Innovation
lianliankan
- 连连看游戏设计思想,主要算法,扩展问题,带你进行深入思考。-Lianliankan game design ideas, the main algorithm, the expansion of the problem, take you to conduct in-depth thinking.
migong
- 一个迷宫路径求解的设计与编写思路,该程序采用C语言编写,主要使用了非递归算法和数组的运用。-A labyrinth path for solving the design and preparation of ideas, the program using C language, the main use of non-recursive algorithm and array use.
MFC-Snake
- MFC平台贪吃蛇游戏 用面向对象程序设计思想编写 和简单的一款游戏 算法测试 没有太多可玩性-Snake MFC platform design using object-oriented program written and simple algorithm for testing a game is not much playability
migong
- 走迷宫游戏: 设置一个迷宫(如:大小10×10、16×16等) 迷宫固定一个入口,一个出口 设计算法来找出走出迷宫的路线 如果迷宫是死胡同,则提示并结束游戏 -Maze game: set up a maze (eg: size 10 × 10,16 × 16, etc.) fixed a maze entrance, the design algorithm to find an exit route out of the maze is a dead end if the
Game-Programming
- 游戏程序开发 - 数据处理和算法设计 一本不错的书,值得一看-Game Programming- Data Processing and Algorithm Design
BlockDemo
- 这是一款传统游戏,主要培养使用Java语言进行GUI设计、图形编程、多线程程序的开发、算法的实现思路。-This is a traditional game, the main train using the Java language for GUI design, graphics programming, development of multi-threaded program, algorithm implementation ideas.
Maze-Generration-and-routing
- 设计算法生成一个N×M(N行M列)的迷宫,完成迷宫的组织和存储。实现两种不同的迷宫路由算法:广度优先和深度优先算法,并比较(包括理论和实验)两种方法的时间复杂性。-Design algorithm to generate a NM (N rows and M columns) of the maze, the maze to complete the organization and storage. Achieve two different maze routing algorithms:
youxi
- 俄罗斯方块的算法,最新的设计思想,可直接引用,想学C语言的可以借鉴-Tetris algorithm, the latest design ideas can be directly quoted, want to learn C language can learn
skyblue
- 编程游戏的练习 俄罗斯方块 主要练习位图的加载 和算法的设计-Exercise Tetris major exercises bitmap algorithm design loading and programming games
caiquan
- 石头,剪刀,布:设计一个游戏,让用户与计算机玩“石头,剪刀,布”游戏,要求: 程序能够统计玩的次数以及每一次的结果,说明是谁赢了,还是平了; 计算机出牌的最简单的方法是随机算法,请尝试考虑能不能设置一种分析用户出牌规律的算法,让计算机能够赢用户的几率大于50 。 -Rock, scissors, cloth: to design a game, let the user and the computer to play stone, scisso
several-Astar-algorithm-demos(cocos)
- 几个cocos中A*算法的demo样例,可以用于在使用格子地图或非格子地图时设计AI寻路的参考,或者直接使用-Several cocos in A* demo sample algorithm can be used to design AI pathfinding when using a map or grid map grid reference or direct use
贪吃蛇
- 贪吃蛇游戏源码,一系列经典游戏,通过C的编写构造该游戏,设计该游戏的操作 较为简单,但是算法挺难。(Snake game source code, a series of classic games, through the preparation of the C to build the game, the design of the game is relatively simple operation, but the algorithm is difficult.)
youxi
- 猜数字游戏 能够随机出现十以内的数字 。。。。。(In this paper, the multi-objective structural optimization design of torque converter is introduced with the application of genetic algorithm. The main optimization criteria are torque ratio, efficiency, permeability and a