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diangdianfancun
- 速度是3D程序中最重要的指标,你必须限制绘制的多边形的个数,或者提高显卡绘制多边形的效率。显卡最近增加了一个新的扩展,叫做顶点缓存VS,它直接把顶点放置在显卡中的高速缓存中,极大的增加了绘制速度。 -The speed is the most important indicator of the 3D program, you must limit the number of polygon draw, or to improve the efficiency of the graphics
Batching-Mesh
- irrlicht is very famous real time 3d engine.A new C++ class CbashingClass is created as an extension to Decal manager class . The class merges all decal nodes to one mesh class. This method lowers draw count and improving FPS.