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AOfficeClerk
- 状态机,描述了游戏里人工智能。状态之间的转换和描述。-State machine, described the game of artificial intelligence. Between state and descr iption of the conversion.
StateMachines
- 一个状态机实例,实现了一个矿工的各种状态切换,-A state machine instance, implements a variety of state of the miners switch
Simulation-robot-motor-control
- 默认一个机器手的存在,并对其进行操作,有左右移动,上下移动,抓住物体和松开物体等几个状态。用谓词逻辑语言对其进行操作。-The default a machine hand of existence, and the operation, of moving around, move, seize the objects and loosen objects and so on several state. Use predicate logic operate on the language
AntAIBaseOnFsm
- 用有限状态机(Fsm)实现《WINDOWS游戏编程大师技巧》人工智能蚂蚁寻找食物范例-Ant AI base on Finite State Machine.
luanshi
- 状态机,线程,图象处理技术。以及游戏基本的碰撞检测与2D算法,数据存储是基于android提供的包,音乐效果采用mediaPlayer和soundpool技实现。- state machine, threads, image processing technology , 2D basic algorithm, collision detection algorithm, the data storage is based on package
shiyan
- 队列状态机很有用,很有帮助,很好玩也很实用-Queue state machine is useful, helpful, very fun and very practical