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AVR450Battery
- 电池设计的充电器 Device : AT90S2333 File name : BC.c Ver nr. : 1.0 Descr iption : Standalone Battery Charger with AT90S2333 (main program) Compiler : IAR icca90 Author : Asmund Saetre / Terje Frostad / Dietmar Koenig
DSP_Max_Log_MAP
- 基于DSP平台实现turbo码Max_Log_MAP算法,基于标准C 语言研究 了Turbo 码Max - Log - MAP 译码算法的软件编程与实现,为了提高程序的运行效率,结合TMS320C6000 系列DSP 芯片 的结构与特点采用循环展开、数据的存取优化设计、算法改进等措施进行了代码优化,给出了测试结果,非常值得一看
ldpcber
- This LDPC software is intended as an introduction to LDPC codes computer based simulation. The pseudo-random irregular low density parity check matrix is based on Radford M. Neal’s programs collection, which can be found in [1]. While Neal’s collecti
XihangCode
- 上载/下载日志 实现小车的自动寻迹小车,且速度较快并且很稳定 2. XUNJI.C.rar,1KB,下载 3 次,小车的寻迹程序,根据车两边的灯的亮灭判断来执行电机的动作 3. Programm.zip,23KB,下载 6 次,控制智能车寻黑线运动,可以转向和前进,能够采集前方信息... www.programsalon.com/upload_log.asp?e=ani ... 5K 2008-9-30 - 百度快照 -Upload/download log to achieve
syslog.c.tar
- 在一本书上看到的 守护进程的日志实现 程序是课本的讲解例题 拿过来跟大家分享一下-At a book up to see the log daemon implementation procedures are textbook examples on using them to share with everyone. . .
12864--DS12CR887
- 12864 +DS12C887时钟源程序与PDF电路图。-12864+DS12C887 clock procedures and circuit PDF, need to download<html> <body> <pre> <h1>礦ision3 Build Log</h1> <h2>Project:</h2> G:\单片机\3208LED电子钟 V3.0\LCM12864+DS12CR8
log
- 使用了在C语言程序中加入打印log的方法调试程序,在有些没有IDE的环境下,这种方法是很有用的。-Using the C language program in the print log of the method is added debugger, in some environments no IDE, this method is very useful.
c-log-master
- c-log 日志文件, 采用c++编程, 有5个级别的日志输出.
id-to-birthday
- 简单c程序,输入身份证号码,输出生日。 自己做的简单小程序-ez c program,log in your id,and give your birthday.
EasyLogger
- EasyLogger是一款超轻量级(ROM<1.6K, RAM<0.3K)、高性能的C日志库,非常适合对资源敏感的软件项目,例如:IoT产品、可穿戴设备、智能家居等等。相比log4c、zlog这些知名的C日志库,EasyLogger的功能更加简单,提供给用户的接口更少,但上手会很快,更多实用功能支持以插件形式进行动态扩展。-EasyLogger is an ultra-lightweight (ROM < 1.6K, RAM < 0.3K), high-performance
log
- What you need to get started with OpenGL This tutorial is a little digression from the OpenGL fundamentals. This tutorial needs to be here because I want to explain what my OpenGL base code is turning into.