搜索资源列表
Gabor
- Gabor滤波的多尺度多方向实现,及纹理特征提取的方法-Gabor filtering, and texture feature extraction methods
angle
- 在做纹理回复形状时候需要求的两个角度 在求到这两个角的时候就可以确定法线的方向。-Texture back in shape so when the request for the two angles in this angle when the two can determine the direction of normal.
TextureFeatureExtraction
- 基于灰度共生矩阵的纹理特征提取,输出为图像四个方向共十六个特征值-Gray-level co-occurrence matrix based texture feature extraction, the output image in four directions for a total of 16 eigenvalues
TextureFeatureExtraction
- 基于灰度共生矩阵的纹理特征提取,输出为图像四个方向共十六个特征值-Gray-level co-occurrence matrix based texture feature extraction, the output image in four directions for a total of 16 eigenvalues
ZHIWENSHIBIE
- 这是一个完整的指纹识别程序,它包括了直方图均衡,Gabor滤波图像增强,方向图过滤,纹理细化,特征提取及特征匹配。其中,特征匹配包含了3种匹配方法,另外还附有PPT,非常值得研究。-Fingerprint identification(c++)
Rotating-cube-textures
- 可以旋转的立方体图形,给六面体和背景加上不同的纹理映射。 1.交互设置(键盘和鼠标设置) 1)方向键:上下左右自由移动 2) w或W键:显示正方体框架/填充图 3)空格键 : 停止转动 再次按下继续转动 4)小键盘 + :正方体转动加速 小键盘 - :正方体转动减速 5)鼠标左键: 自由转动正方体或旋转正方体 6)鼠标右键: 拉近或拉远视距 7)F1键: 切换窗口模式/全屏模式 -You can rotate the cube graphics, and
Anisotropic
- 用OpenGL绘制了一个过道。载入了墙壁,天花板,地板的纹理。点击鼠标右键可以更改纹理过滤模式,最邻近过滤,线性过滤等。使用了MIP忒图技术,同样可以选择Mip贴图过滤模式,进行直观的比较与学习。通过方向键可以移动观察点。-Draw up an aisle with OpenGL. Loaded the walls, ceilings, floors texture. Click the right mouse button you can change the texture filterin
Grain
- 一个OPEBGL下的纹理演示程序,一个大的立方体(3种不同纹理)旋转,可控制旋转方向和立方体透明度。-OPEBGL texture under a demonstration program, a large cube (3 different textures) rotation, can control the direction of rotation and cube transparency.
Double-Sphere-Lighting
- OPENGL下的一个光照模型演示程序,左右两个纹理不同的球体,用户通过键盘的上下方向键来操纵光源的移动,可以看到两个球体互有差异的显示结果。-OPENGL under an illumination model demonstration program, about two textures different spheres, the user via the keyboard up and down arrow keys to manipulate the movement of the
Sun
- 一个有关太阳系行星的程序可以实现各个行星的运转,方向以及它们的轨道还有纹理和光照。-One of the planets of the solar system s program can achieve various planets, and their trajectory and direction of texture and light.
glcm24
- Matlab实现灰度共生矩阵算法,0,45,90,135四个方向的,每个方向各6个特征,因而一幅图像总共24个特征。在图像纹理识别方面挺有效。-Matlab implementation of the gray level co-occurrence matrix algorithm, 0,45,90135 four directions, each direction of the 6 characteristics, and thus a total of 24 images of the
Gabor-filter
- 机器视觉:使用Gabor滤波器对图像提取纹理特征,根据需要设置尺度和方向参数,实测有效。-Machine Vision: Using Gabor filters to extract texture features of the image, set the scale and orientation parameters as required, found effective.
Gabor-master
- 义一个4尺度6方向的Gabor函数,可以利用这个函数进行图像纹理特征提取-Gabor function meaning a 4 scale in six directions, you can use this function for image texture feature extraction
GetTexture
- 用于分别从四个方向提取图形图像的纹理特征-For texture feature graphic images were extracted four directions
directionality
- 纹理特征中的方向度特性源代码,可通过该特征来识别不同类型的疵点-Texture feature in the direction of features source code, can be through this feature to identify the different types of defects
gaborfilter
- Gabor滤波器是一个用于边缘检测的线性滤波器。Gabor滤波器的频率和方向表示接近人类视觉系统对于频率和方向的表示,并且它们常备用于纹理表示和描述。这是完整的代码。-Gabor filter is a linear filter for edge detection.Said Gabor filter in the frequency and direction close to the human visual system for frequency and direction of sa
GLCM
- 运用Opencv实现图像四个方向纹理特征提取,输出每一个特征参数的对应数值-opencv image texture feature extraction
149008204siftMatch
- 三维重构的思路很简单,用OpenGL中纹理贴图功能,将平面图像中的三角形逐个贴到计算出的三维坐标上去就可以了。为了便于观察3D效果,我还设计了交互功能:用方向键可以上下左右旋转重构的模型,用鼠标滚轮可以放大或缩小。用gluLookAt函数可以实现视点旋转的功能。三维重构的代码实现在glFuncs.cpp中。(Three-dimensional reconstruction of the idea is very simple, with OpenGL texture mapping functi
3Dwalker
- 我实现了opengl下的3d漫游功能,打开运行之后可以看到一个贴有纹理的立方体和一个自转的地球模型,可以用键盘和鼠标控制视角的方向,第一人称漫游,功能,请在vs2015的环境下打开,需要提前配置好glut库(I realized 3D roaming OpenGL, opened after the operation can see the earth model with a texture and a rotation of the cube, you can use the keyboa
gl_Texture
- 我实现了opengl下的3d迷宫,打开运行之后可以看到若干个贴有纹理的面片和地面,可以用键盘和鼠标控制旋转的方向,请在vs2015的环境下打开,需要提前配置好glut库(I realized under OpenGL 3D maze, open after the operation can see a number of patches with texture and ground, you can use the keyboard and mouse control of the dire