搜索资源列表
5DGS_3D_Objects
- 5DG S 3D Objects OpenGL-5DG S OpenGL 3D Objects
5DGS_Rotation
- 5DG S Rotation OpenGL
5DGS_2D_Texture_Mapping
- 5DG S 2D Texture Mapping
Arm1-1
- 一个互动机械臂的OpenGL code,Visual C++. s键转动第一个关节,e键转动第二个关节,w键转动第三个关节-an interactive manipulator OpenGL code, Visual C. Key Moment's first joint, e Key Moment of the second joints, w Key Moment of the third joints
cpuandmouse
- 利用Visual C++中的MFC实现CPU以及MOUSE信息,以用来实现保护电脑的功能-use the Visual C MFC CPU and MOUSE information, to achieve protection for the computer's functions
MyOpenGL_1
- OpenGL地形学习,运行程序时,按“S”键进入。并且也是本人第一个OpenGL程序,拿出来与初学者分享。-OpenGL topographic study, operational procedures, according to the "S" key to enter. And also my first OpenGL procedures up with the beginners share.
sanciying
- 绘制三翅鹰的原代码,利用分形算法,程序并不复杂.-drawing three-winged eagle's original code using fractal algorithms, procedures are not complicated.
diday
- Diday s dynamic algerothm-adapted's dynamic algerothm
DemoAlgorithm
- Cohen-Sutherland.The classical algorithm in computer graphics. Suitable for beginners to learn.-Cohen-Sutherland.The classical algorit hm in computer graphics. Suitable for beginner 's to learn.
Chapter1Src
- 微软的新作xna c#2005 教程第一课的源码-for Microsoft's new xna c # 2005 Guide to the first lesson of FO
Chapter2Src
- 微软的新作xna c#2005 教程第2课的源码-for Microsoft's new xna c # 2005 Guide Lesson 2 source code
Chapter3Src
- 微软的新作xna c#2005 教程第3课的源码-for Microsoft's new xna c # 2005 Guide to the first three classes FO
Chapter4Src
- 微软的新作xna c#2005 教程第4课的源码-for Microsoft's new xna c # 2005 Guide Lesson Four of the FO
Ibrowse_Image_viewing
- 一个图像浏览器的源代码 ,支持多种图片格式-an image browser's source code, support for multiple picture formats. .
glspec13
- 这是一个很好的规范文章关于opengl,看看吧-This is a very good article on opengl norms, let's see it
stabbing
- 给定n维空间中的m个非空点集S1,…,Sm,如果直线L与每个点集均有公共点,则称L为这m个点集的一条直线穿越(line transversal 或 stabbing line)。同样,如果线段K(本文中的线段均指闭线段,且包括单点集)与每个点集均有公共点,则称K为这m个点集的一条线段穿越(segment transversal 或 stabbing line segment)。穿越的概念是海莱定理(Helly’s theorem)的延伸,它的存在性等问题一直是计算几何中海莱类定理(Helly-t
DSRend4111src
- Hello and welcome to the DScaler source. There are a few hoops to jump through before the source can be compiled. Our guides will hopefully smooth that process.-Hello and welcome to the DScaler source. Th torii are a few hoops to jump through befor
AVSSmoothDeinterlacer
- mooth Deinterlace --- --- SmoothDeinterlace.dll contains an adaptive deinterlacer plugin for AVISynth (http://www.avisynth.org). It is based on Gunnar Thalin s SmoothDeinterlace plugin (http://home.bip.net/gunnart/video/#deinterlacesmooth) f
Chapter20_25
- DirectX 3D Graphics Programming Bible(by Julio Sanchez and Maria P. Canton)一书的随书光盘源码,VC++5和6下都能执行。20-25 chapter s contents.-DirectX 3D Graphics Programming Bible (by Julio Sanchez and Maria P. Canton) a book with the CD source, VC 5 and 6, can implem
terrainEngine
- 国外程序员编写的基于OpenGL的3D地形引擎。 errain Engine I started working on a terrain engine around October 2000. I was deeply moved by screenshots from black and white :) My intention and main goal was to create something visually stunning. This mean