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此为3D游戏编程大师技巧第七章的源代码 其中包含引擎代码。-this as a 3D game programming skills Master Chapter VII of the source code contains the engine.
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《3D游戏编程》随书光盘 第7章 外部地形处理:三维世界的处理技巧, 有详细源代码, 包括3D地形生成技巧, 控制摄像机实现地形上的移动,裁剪多余多边形,给引擎减重,四叉树:有效管理较大地形的方法, 四叉树的剔除:速度优化技巧, LOD:使用LOD进行地形处理,防止龟裂:龟裂问题的解决。," 3D Game Programming" book with CD-ROM Chapter 7 deal with the external landscape: the world of
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很不错的3D引擎,代码简单,注释详细,是初学opengl游戏编程时不错的参考和学习资料-Very good 3D engine, code is simple, detailed notes, is beginning opengl game programming good reference and learning materials
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游戏编程,3D游戏开发引擎,自已看吧, 有一部分是我完成的, 以后把书加上-Game programming, 3D game development engine
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Very good ebook for 3D programming learners. All d basics of 3D funda. And very useful for bigginers too.
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一本介绍 3D 游戏引擎开发的书籍随书附带的源代码。-3D Game Engine Programming
(C) 2004 Oliver Duvel, Stefan Zerbst
CD-ROM Contents:
1. Chapter Data
2. Tools
3. Sample Chapters
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实现了一个3D游戏编程的框架,程序成功运行之后会看到球体和立方体发生碰撞之后分离,主要采用ODE(Open Dynamics Engine)处理碰撞。-Implements a 3D game programming framework, the program will see the successful operation of the sphere and the cube after a collision after separation, the main use of ODE (
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使用三维开源引擎OGRE 播放视频的源代码 游戏编程粉可以给自己的游戏加上过场动画啦!-Use the source code of the open source 3D engine OGRE play video game programming powder can give their own game with cut scenes it!
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