搜索资源列表
redbook
- OpenGL Programming Guide (Addison-Wesley Publishing Company) Second Edition
Addison-Wesley.OpenGL.Shading.Language.(2004)
- 该书介绍了opengl shading language的有关技术及方法。包含三个部分,第一部分介绍了opengl shading language的一些基本知识和用法;第二部分给出了一些应用实例。第三部将Opengl shading language和其它一些shading language进行了对比。
redbook
- OpenGL红宝书 OpenGL Programming Guide (Addison-Wesley Publishing Company)
Addison.Wesley.Graphics.Programming.With.GDI.Plus.
- 这是迄今为止关于 GDI+ 图形编程最全面的一本书,本书将是一本 Windows 图形程序员非常有用的工具书。-this by far the GDI graphics programming on the most comprehensive one book, this book will be a Windows graphics programmers very useful tool.
Addison.Wesley.GPU.Gems.3.Aug.2007
- 可以直接调用的图像处理类库,欢迎大家下载-Can directly call the image processing library, welcome you to download
Addison.Wesley.Open.Gl.Shading.Language.Feb.2004.e
- The OpenGL Shading Language, a high-level procedural shading language for OpenGL, is the most important new development in graphics programming to emerge in years. OpenGL is the leading cross-platform 3D-graphics API, and the OpenGL Shading Language
openglapi
- OpenGL doc in HTML Welcome to the homepage of the OpenGL HTML-documentation. Here you find the complete OpenGL reference pages as taken from the ``blue book: OpenGL Reference Manual -- The Official Reference Document for OpenGL, Release 1, by the O
Addison.Wesley.OpenGL.Distilled.Feb.2006
- Addison Wesley OpenGL Distilled Feb 2006 chm
Addison.Wesley.GPU.Gems.3.Aug.2007
- GPU精粹3,NV的最新作,里面有很多实用的图形开发技巧,值得参考的一本书-Addison.Wesley.GPU.Gems.3.Aug.2007.chm
BOOK_PROGRAMS
- /* figure.c /* /* E. Angel, Interactive Computer Graphics */ /* A Top-Down Approach with OpenGL, Third Edition */ /* Addison-Wesley Longman, 2003 */ /* Interactive Figure Program from Chapter 8 using cylinders (quadrics) */ /* Style s
BOOK_PROGRAMS
- /*cubetex.c */ /* Rotating cube with texture mapping */ /* mouse buttons control direction of /* rotation, keyboard allows start/top/quit */ /* E. Angel, Interactive Computer Graphics */ /* A Top-Down Approach with OpenGL, Third Editi
convolve2
- CONVOLVE2可以用于任何CONV2使用,采取同样的参数并返回一个小的公差范围内同样结果。加速计算是通过使用面膜中的奇异值分解,表示为外产品总结一下。这些都可以有效地计算与行和列向量的卷积。 CONV2是用来从事这项运动。 可分面具是一个特殊情况,并受CONVOLVE2处理多达FILTER2一样。许多不属于其他口罩可分低等级(如Gabor函数口罩),并更有效地处理CONVOLVE2。 该功能也将计算出降秩逼近一个给定的面具如果需要的话,将使用此是否会加速计算。一个额外
(Addison-Wesley---ebook)-OpenGL-Programming-Guide
- Ebook open gl,(Addison Wesley - ebook) OpenGL Programming Guide (Second Ed)
GPU-Gems-2
- 《GPU精粹2》的主编是NVIDIA公司的软件工程师Matt Pharr。Matt也是Physically Based Rendering:From Theory to Implementation(Morgan Kaufmann,2004)一书的合著者之一。“GPU精粹”系列编辑是Randima Fernando。Randy 主编了“GPU精粹”的第1卷(Addison-Wesley,2004),而且是The Cg Tutorial(Addiosn-Wesley,2003)的合著者,其论文“A