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DirectX11
- 游戏开发导引第11章源码,颜色混合,书很好,BaiDu上搜不到源码的,故上传,太大了(总共200兆)难下载,只好分开传,原本该网站只有1-5章内容-game development Seeker Chapter 11 of the source code, color mixing, a good book, not found on the portal source code, Upload it, too (total 200 megabytes) hard to download, bu
OIT11渲染技巧
- 介绍如何使用directx11做oit rendering
DirectX11
- DirectX11_SDK 自创例子2.rar -DirectX11_SDK own example 2.rar
DirectX11-part1Pcode
- Directx 11 教程+ 源码(第一部分),对directx11 有兴趣的不要错过了-Directx 11 Tutorial the+ source (the first part), and are interested in directx11 Do not miss
Engine
- DirectX 11关于纹理的绘制 提供一个DXUT框架,在此基础上 将功能按类划分,方便读者在框架上继续进行后续工作-Teach you how to draw Texture in DirectX11
fenxing_dxd
- 一个分形程序,可以用于学习directx11中的计算着色器部分-a fractal program write with directx11, you can use it to learn the part of compute shader of directx11
lighting-effects
- 实现DirectX11 中简单的3种光照效果(散射、环境光、镜面高光)。-DirectX11 simple realization of three kinds of lighting effects (diffuse, ambient, specular highlights).
directx11-pratices-master
- 非常谢谢的DIRECTX11例程,学习3D 图形学的DIRECTX11向导式教程!(DIRECTX 11 SOFTWARE DEVELPMENT SOURCE CODE)
MirrorTest
- 利用DirectX11进行镜面模拟,参照《Introduction to 3D Game Programming with DirectX 11》对类进行封装(Mirror surface simulation)