搜索资源列表
3Dgdi
- 在VB6.0和DX9中实现3D图象编程。-in VB6.0 and DX9 3D images to achieve programming.
dx9_hlsl_fx_simple
- 告诉你如何使用DX9的HLSL语言来写着色器,这个是最简单的例子.
jydx9
- 视频特效,卷页特技源代码,显卡需要支持DX9.0C ,四个箭头控制卷取进度和光照。
D3D_2D
- D3D学习必备代码。本代码基于DX9展示了如何在D3D中以2D的方式直接绘制图片到屏幕上。-Essential learning D3D code. The code is based on DX9 shows how 2D in D3D way to draw pictures directly on the screen.
cubemap_photovr
- 一个天空球实现程序,使用Cubemap 提供了包括OpenGl,Dx9,Dx10三种实现方法-Implementation process of a sky ball, use Cubemap provided include OpenGl, Dx9, Dx10 three ways
DX9_Skybox
- 一个演示静态天空盒的例子,基于DX9,适合初学者了解天空盒渲染的原理-1 shows examples of the static sky boxes, based on DX9, suitable for beginners to understand the principle of rendering the sky box
source
- 用DirectX9 实现的 自解3阶魔方-Sovle the cube automatically , Developed with DX9
3DGame
- introduce 3d with dx9.0 绝好的3d书籍加源码-introduce 3d with dx9.0 excellent books on Canadian source 3d
dx9_point_light
- //Name: dx9_point_light.cpp //Author: Kevin Harris // Last Modified: 02/17/05 //Descr iption: This sample demonstrates how to setup point lighting with //Direct3D. The sample also demonstrates how the tessellation // or triangle count of
ShadowVolume
- 使用vc2005+dx9实现的阴影,使用的是shadow volum算法,模板缓冲-Achieved using vc2005+ dx9 shadow, using a shadow volum algorithm, the template buffer
D3DINIT
- D3d初始化程序,用DX9,需要dx运行库-D3d initialization procedure, using DX9, need dx runtime
06_3Dxuanzhuantuxing
- D3D 3D旋转图形显示 也要先安装DX9-D3D 3D rotating graphics are first installed DX9
08_3Dwenlidonghua
- D3D 3D纹理动画 要先安装DX9-D3D 3D texture animation you must install DX9
Camera
- Dx9中对于关于摄像机的应用,当然也包含纹理贴图等方法,方便读者使用,而且都是源码哟!-Dx9 about the application of camera for, of course also contains texture, convenient use, and are readers source!
fog
- 里面支持DX9、DX10和OpenGL,可以展示出雾的不同形式-Which supports DX9, DX10 and OpenGL, you can show different forms of fog
3D_grid
- D3D学习必备代码。本代码基于DX9展示了如何通过优化三角形带构造一个tile网格的地图框架。 -Essential learning D3D code. This code shows how to DX9-based optimization to construct a triangle with a map tile grid framework.
D3D_Pentagram
- DX9下绘制五角星的基本算法,对刚学D3D的很有用-DX9 five-pointed star drawn under the basic algorithm, just learning the useful D3D
test3
- 我自己学dx9编程时候的一个练习,只渲染了简单的2个三角形(有纹理映射),可以用vk_up来简单控制摄像机视角,可以帮助大家入门-My own school dx9 programming when a practice only render a simple two triangle (texture mapping), with vk_up simple control of the camera angle, you can help people get started
NavUI
- 利用dx9与alpha与hlsl,编写的控件,实现了控件的旋转-Use dx9 with alpha and hlsl, written controls to achieve the rotation control
Normal
- 利用三角面片算法,生成点的法线信息,以库的形式发布,基于DX9.-Use of triangular facets algorithm to generate the normal point of information in the form of database publishing, based on DX9.