搜索资源列表
OpenGL_MC
- 基于OpenGL和vc++。对一套网格化后的.GRD文件运用MarchingCube方法绘制的等值面。 marchingtcube.h文件可重复利用。-based on OpenGL and vc. On a grid of the. GRD document mapping method used MarchingCube the isosurface. Marchingtcube.h paper can be reused.
DemToNC
- 在vc平台中使用netcdf开发数据快速调度, 主要是针对网格数据-vc platform in the use of the rapid development of a data NetCDF scheduling is targeted mainly grid data
AContourLineForACassiniFunctio
- 该程序是Cassini椭圆函数的等高线曲线,再VC++MFC环境下用OpenGL绘制,本程序采用的方法是利用插值法求得等高曲线和单元边线的交点,函数在50*50的单元栅格上采样。,The program is Cassini cnoidal contour curves, and then VC++ MFC with OpenGL rendering environment, the procedure adopted is to use obtained by interpolation co
VisualCPP-6.0
- supermap 和VC混合编程的典型用例,能够实现对地图的放大,缩小,漫游等操作,并且根据栅格性质进行选择性绘图。-supermap and typical of mixed programming VC use cases, to achieve the map' s zoom in, zoom, roam, etc, and the selective nature of the drawing according to grid.
vcPmatlab6.5
- 源码--散点数据生成格网,2d,3d,vc,matlab-Source- scatter data generated grid
MFC_OpenGL
- VC下实现Opengl绘制网格,利用MFC为模板,可做为MFC+Opengl的程序框架。值得学习。-VC achieve Opengl rendering the grid, using MFC as a template, can be used as a procedural framework for MFC+ Opengl. Worth learning.
mesh_glut
- 网格简化 利用opengl显示 编程环境vc++ 2008-Opengl display grid programming environment to simplify the use vc++ 2008
Tiling
- 基于等高线的三维重建地形,vc环境实现三角网格的划分-Based on the contour lines of the three-dimensional reconstruction of the terrain, vc environment to achieve the division of the triangular grid
Surface
- 结合VC和OPENGL绘制NURBS曲面实例程序,可以显示控制点和网格形式-Combination of VC and OPENGL rendering NURBS surface sample programs, you can show the control points and grid forms
meshhuizhi
- 曲面的构造可以是网格线和填充曲面形式,其实与曲线很类似只是变为二维而已。 使用VC++以及OpenGL构造曲面,-Surfaces can be a form of grid lines and fill surface, in fact, very similar to the curve just becomes two-dimensional only. VC++ and OpenGL using the surface structure,
VCPP-EffectShow
- 代码实现bmp图像的各种现实效果,包括:向上、下、左、右扫描,垂直平分、水平平分扫描,向上、下、左、右、垂直平分、水平平分移动,垂直平分、水平平分交叉移动,垂直、水平栅格,垂直、水平百叶窗,马赛克,渐隐\渐显等功能。vc++数字图像处理不错的代码,值得一看!-Bmp image code various realistic effects, including: up, down, left and right scan, the vertical split, split level scan
computer-vertex-Normals
- vc opengl 模型绘图, 求出所有网格点的法向量,光照-vc opengl drawing models, find all the grid points of the normal vector, light
Opengl-3D-model
- 基于VC 6.0 开发的demo程序,实现通过Opengl 来绘制出3D的人体模型,可切换网格视图或者光滑面视图-VC 6.0 to develop a demo program to achieve Opengl draw the 3D model of the human body can switch between grid view or the view of the smooth surface
CUBE(MFCExample)
- 在VC++下,利用OpenGL(三维图形API)绘制三角形地形网格 利用OpenGL施加光照眀暗处理-OpenGL (3D graphics API in VC++)) draw a triangle terrain grid Using OpenGL to exert light Ming dark
vis1
- 在Visual C++中采用网格序列法实现等值线生成,为MFC 可执行文件;-In VC sequences using a grid method to achieve contour generation
1
- 基于vc的利用opengl一个半球,其表现是网格线-Opengl based on a hemisphere, and its performance is the grid lines. . .
(openGL)Fllood_4_8
- 实验四 不规则区域的填充算法 实验题目:不规则区域的填充算法 实验目的:验证不规则区域的填充算法 实验内容:利用VC与OpenGL,实现不规则区域的填充算法。 1、必做:实现简单递归的不规则区域填充算法。 2、选做:针对简单递归算法栈空间占用太大的缺点,进行改进,实现基于扫描线的种子填充算法 实验要求: 将坐标系网格在屏幕上画出来,每个像素点占据一个格点,用一个小实心圆圈表示。 用鼠标点击的方式,绘制不规则区域的边界。 种子填充算法,可用4联通或8联通任选一种
ed01
- VC++基于MFC的窗口网格绘制,带有线型和颜色的变换-VC++ MFC-based window grid draw, and color transformation with linear
ShowEffect
- 在VC++6.0 MFC中使用DIB实现图像的各种特效显示(扫描特效,移动特效,马赛克,百叶窗,栅格交错,伸缩特效)。-Use DIB in VC++ 6.0 MFC realize image display various effects (scanning effects, moving effects, mosaic, shutters, staggered grid, stretching effects).
MySTLViewer
- 利用VC++ 6.0源代码与OPENGL配合,完成了stl文件的三维实体显示,网格图显示,旋转,放大,移动,并可将各个实体进行组合实现组图文件.-Using vc++ 6.0 source code with OPENGL, completed the STL file of the three-dimensional entity, according to the grid, according to rotate, zoom, move, and each entity can be co