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test07
- In this tutorial I ll teach you how to use three different texture filters. I ll teach you how to move an object using keys on the keyboard, and I ll also teach you how to apply simple lighting to your OpenGL scene. Lots covered in this tutorial, so
MYCOLLISION1
- 三维的几个小球从空中掉落,落在地上有反弹回去并在与地面碰撞时爆发出火花。-Several three-dimensional ball dropped from the air, landed on the ground there is a rebound to go back and in a collision with the ground broke out sparks.
CSharpshuzishibie
- 数字识别 内容简单,容易看得懂 ,希望大家下回去看看。参考一下,有什么问题发上来讨论。-LPR is simple, easy to read, hope you go back and look at next. Reference, what problems made up the discussion.
Fractal-round
- 碎形圓,初始為一圓,藉由點擊鼠標左鍵畫面呈現三個相切的圓,再點擊鼠標左鍵則三個圓內再形成三個相切的圓,如此層層演化下去。 利用點擊鼠標右鍵可回到上一層碎形圓的顯示。-Fractal circles, initially a circle, showing the screen by clicking the left mouse button three tangent circles, then click the left mouse button again within three
BFSPDFS
- 广度优先搜索和深度优先搜索在网络拓扑图上的实现。广度优先搜索是从某一节点开始,搜索与其线连接的所有节点,按照广度方向像外扩展,直到不重复遍历所有节点;深度优先搜索是从某一节点开始,沿着其搜索到的第一个节点不断深入下去,当无法再深入的时候,回溯节点,然后再在回溯中的某一节点开始沿另一个方向深度搜索,直到不重复的遍历所有节点。 -Breadth-first search and depth-first search in the network topology is realized. Bre
Untitled2
- 针对二维波动方程,我们研究了一个实例,即弹性薄膜的波动方程。 其实际物理意义是:两手抓住弹性薄膜的两个位置,分别提起,使薄膜上形成两个峰,在t=0时刻突然松手,根据生活常识可以预料,这两个位置的薄膜将来回震动,与此同时产生的波向四周传播,而且波与波会在相遇处叠加。用matlab编程并将这个过程可视化。(In view of the two-dimensional wave equation, we have studied an example, the wave equation of the