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wiregl-source-1.2.1
- WireGL is an active research project at the Stanford University Computer Graphics Lab to explore cluster rendering systems. The software package available on this web site allows graphics applications to render to a cluster of workstations outputting
OpenGL
- 图形函数库,通过本文档我们可以了解三维模型的基本绘制方法,并进行一些简单的渲染-Graphics library, we can understand through this document the basic method of drawing three-dimensional model and render some simple
vertex-shader
- 该代码介绍在OpenGL4.0中使用顶点着色器和像素着色器,这些都是关于理解和应用3D图形渲染中最基本的概念。-This codes introduction to writing vertex and pixel shaders in OpenGL 4.0. These are the most fundamental concepts that you need to understand and utilize to render 3D graphics.
Render-pentagram-and-clock-opengl
- 计算机图形学绘制五角星和时钟,OpenGL-Computer graphics rendering pentagram and clock, OpenGL
Triangle-Renderer-Project
- 简单的3D渲染引擎,包括基本的图形学知识的应用-simple triangle render code,include basic graphics knowledge
RayTrace-master
- 提到Computer Graphics,众所周知的是如OpenGL、Direct3D这样非常流行的光栅化渲染器。事实上,这些大部分应用于游戏制作的API主要为实时渲染(Real-time Rendering)而设置,而它们所采用的光栅化(Rasterization)的渲染方式,通过渲染大量的三角形(或者其他的几何图元种类(Primitive types)),是与本文介绍的光线跟踪相对的一种渲染方式。这种基于光栅化的渲染系统,往往只支持局部照明(Local Illumination)。局部照明在渲