搜索资源列表
moon
- 调用OPENGL封装的函数在VC下实现立方体和球的绘制, 以及光照和阴影的实现。 -Call the the OPENGL package function in VC under the drawing of the cube and the ball, as well as the realization of light and shadow.
GLUTDemo
- 用OpenGL绘制一个三维球体,并实现光照和阴影。-OpenGL rendering a three-dimensional sphere, and light and shadow.
lightmaterial
- 用简单C语言实现opengl的光照功能,并增添了材料属性,是物体更形象生动-The opengl light with a simple C language function, and the addition of material properties, objects more vivid
lightposition
- 用简单的C语言实现opengl的不同位置的光照功能,并可以用不同的键进行切换-Light of the different positions of the opengl functions with a simple C language and can use different keys to switch
earth
- 自己写的openGL的读取模型,已经设置好光照等参数,只需要改变你的模型名称即可!-Write their own openGL read model, has set a good light and other parameters, only need to change your model name!
opengl_qt_linghting_blending
- 本次实验主要是学习下opengl中光照的使用方法,opengl中的光照分为环境光,漫射光,镜面光,反射光4种,这里主要是学习环境光和漫射光的设置,同时对比下opengl中支持的几种纹理滤波方式的效果,另外也可以加入色彩融合效果。这次实验是将一个木箱纹理贴到一个立方体上,然后我们在空间屏幕正外方设置了一个光源,可以用键盘的L键来控制该光源的开启和关闭;用F键来旋转程序中用到的3种滤波方式,按下F键后,依次切换该3种方式;用PageUp键来使物体离观察者越来越远,相反,用PageDown来使物体离我
cup
- 基于对话框的Opengl源程序,实现了立体杯子的功能,有光照、材质。-Opengl source based dialog to achieve the function of three-dimensional glasses, a light, material.
openglexample
- 用OpenGL绘制3D图形,并进行渲染,光照,添加纹理等处理。-3D graphics with OpenGL rendering, and rendering, lighting, add textures and other treatment.
xuehuachangjing
- 利用openGL写的一个实时场景交互,通过运用光照等技术实现的雪花场景模拟。-OpenGL written by a real-time the scenes interaction, through the use of light and other technologies to achieve the snowflake scene simulation.
xinkong
- 具有光照环绕循环等opengl初步操作,对初学者有积极作用-The opengl initial operation of light surround cycle
Teapot
- 利用OPENGL编写的一个显示茶壶的作业,增加了光照,对于初学者有很好的参考作用-OPENGL prepared a teapot jobs, an increase of light, a good reference for beginners
vertex-lighting
- OpenGL+CG的顶点光照模型简单实例-Simple instance OpenGL+CG vertex lighting model
Pixel-Lighting
- OpenGL+CG的面片着色光照模型简单实例-Facet coloring OpenGL+CG illumination model simple example
a3
- 使用opengl绘制茶壶和桌子,使用了光照、材质和反射,能够移动光源和光源颜色-Use opengl rendering the teapot and tables, lighting, material and reflection, be able to move the light source and the color of the light source
10.1
- 光照模型,1. 绘制OpenGL程序,显示一个圆环,点光源设在圆环的中心位置,通过键盘操作实现光源的移动,观察光源移动时圆环的显示效果-Illumination model, drawing OpenGL program, displays a ring, the movement of the point source located at the center position of the ring, to achieve a light source through the keyboa
tetrahedron
- 在VC++6.0环境下,利用opengl绘制一个带有光照的三位四面体图形,并可以旋转-In VC++6.0 environment using opengl rendering the the three tetrahedral graphics with a light, and can be rotated
Move
- 在opengl中,通过光照变换、控制光源、创建光源模型来实现3D图形的动画效果。-Control the light source in opengl light transform, to create a light source model to animation 3D graphics.
guangzhao.rar
- opengl语句的光照问题,在图像中加入光照,opengl statement illumination problem, in the image by adding the light
The-blanking-with-light-model
- 利用OPenGL制作的简单消隐与光照模型-The simple blanking using OPenGL made illumination model
chapter06
- opengl实例程序,各种图形光照效果程序,附带可执行文件可以观察效果,适合初学者学习参考。-Opengl example program, all kinds of graphics lighting effects program, the supplementary executable file to observe effect, suitable for beginners to learn the reference.