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firescene-billborading
- 用opengl的粒子效果模拟火的场景,内附源码及3d模型-use opengl effects of particle simulation of the fire scene, enclosing source and 3d model
ParticleEngine_src
- The concept of particle effects is very simple. Particle effects can be used to simulate fire, fireworks, water fountains, snow, rain, explosions and many other things. The effects are created by creating a definite number of particles. Depending on
opengl-dor
- 粒子系统模拟烟雾。通过学习本文,可以很容易的制作出火焰效果。是学习opengl非常好的文章。-Smoke particle system simulation. By learning this, you can easily create a fire effect. Is a very good article to learn opengl.
D3Dparticlefire
- D3D 粒子系统 火焰效果的讲解(中文),对于想要学会用D3D做出火焰的粒子系统的同学会有帮助-D3D flame particle system effects to explain (in Chinese), who want to learn how to use D3D to make flame particle system will help students
Lesson08
- OpenGL入门例子,第八章主要讲述了粒子系统.想构造一个漂亮的彗星火喷泉吗?看看这些例子吧?-OpenGL started example, the eighth chapter describes the particle system. Would like to construct a beautiful comet fire fountain it? Look at these examples, right?
MyFire1
- 这是一个用opengl实现的火效果的程序,对opengl的初学者有良好的帮助 -this is a opengl program to realize the fire effect using particle system it is good for opengl primer
jblzxt
- 直接更改脚本 即可改变效果 粒子系统表示三维计算机图形学中模拟一些特定的模糊现象的技术,而这些现象用其它传统的渲染技术难以实现的真实感的 game physics。经常使用粒子系统模拟的现象有火、爆炸、烟、水流、火花、落叶、云、雾、雪、尘、流星尾迹或者象发光轨迹这样的抽象视觉效果等等。 -Change the scr ipt to change the direct effect of particle systems, said simulated three-dimensional co
Fire
- 采用OpenGL实现的一个简单的火焰粒子效果-OpenGL implementation of a simple flame particle effects
fire
- MyFire1是利用纹理映射的技术来模拟火焰的方法;MyFire2是利用粒子系统来模拟火焰。-MyFire1 texture mapping technology to simulate the flame MyFire2 is to use particle system to simulate the flame.
VegaFx
- vegafx是vega虚拟仿真特效模块的实例,对于学习粒子系统的朋友有所帮助,其中展示了火灾、爆炸及爆炸碎片的特效展示。-vegafx vega virtual simulation effects module instance, a friend help learning particle system, which shows the effects of fire, explosion and explosion debris show.
OpenGL_Fire
- 基于opengl设计的一个粒子系统的产生的火焰的例子,对学习opengl和设计粒子系统的初学者来说是个不错的入门例子。-create a particle system for fire.
fire-simulation
- 基于粒子模拟的火焰系统,在不同风场作用下火焰会有相应变化 -Flame in the different wind farms role, there will be a corresponding change in particle simulation-based flame system
fire
- 基于单文档,利用粒子系统实现了对火焰的仿真。-Based on a single document, the use of particle system simulation flame.
fire
- 基于粒子系统的火焰模拟,用c++工具进行开发,open gl-Flame simulation based on particle system, with the c++ tool for development, open GL
19-Particle
- 实现粒子的爆炸以及火焰功能,创建一种喷射的效果。可通过键盘控制粒子在各个方向的速度,实现不过的效果。-Explosion and fire functions to achieve the particles to create a spray effect. The particles can be controlled by the keyboard velocity in all directions, but to achieve the effect.
Fire
- 一个关于烟团和火焰粒子效果,DX11实现-A smoke particle effect, DX11 implementation
fire
- 3d 立体显示例子 用于nvdia 3d vision 显示(Particle system and billboard technique stereoscopic application. Based on sample from GLUT distribution again.)