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使用SDL与OPENGL的跨平台开发包及游戏示例
- 使用SDL与OPENGL的跨平台开发包及游戏示例 需要SDL库和头文件配合编译-use SDL and OpenGL cross-platform development kit and game needs examples SDL libraries and header files with compiler
SDL-1.2.9-mingw32
- SDL是一个用来写多媒体软件的多平台库, 通过多平台对一般 音频, 键盘, 鼠标, 手柄, 3D OpenGL硬加速, 2D framebuffer 进行支持的API,常用于游戏和模拟器. 这是一个for mingw32版本源代码-SDL is used to write a multimedia software for multi-platform, multi-platform on the general audio, keyboard, mouse, controller, hardw
SDL
- SDL.zip, 国外的一个SDL程序包
实现使用SDL 来显示YUV格式文件的一个小例子
- 实现使用SDL 来显示YUV格式文件的一个小例子,简单容易学-Implementation uses SDL to display the YUV format example of a small, simple and easy to learn
SDLRef
- SDL的中文说明 SDL的中文说明 -SDL chinese help
SDL-android
- porting to android for SDL graphix lib
SDL_gfx-2.0.16.tar
- sdl扩展库 找了很久 很有用 但是我不知道怎么用-sdl extension library for a long time to find useful, but I do not know how to use
SDL_2
- SDL程序,需要SDL的库。可以作为SDL初学者入门。-SDL procedures, the need to SDL library. SDL can be used as entry for beginners.
SDL-devel-1.2.13-VC6
- SDL:Simple DirectMedia Layer是用于游戏或图形图像编程的一个多媒体层,VC6.0版,包含头文件、库文件和帮助文档。-SDL: Simple DirectMedia Layer is used for games or graphic image of a multi-media programming layer, VC6.0 version contains the header files, library files and help documents.
sdl_draw_line_arc
- SDL中画线,画圆以及填充的算法[出自计算机图形学,潘云鹤主编]-the algorithm of draw line, circle and fill with SDL [from the computer graphics, Pan Yunhe editor]
PicoGL
- PicoGL is based on TinyGL 0.4 with the changes: . Introduce new graphic backends. . Use autotool to manage the configuration . Fixed-pointing math support Currently, PicoGL supports the following backends: . X11 . Nano-X . SDL
SDL_mask
- SDL library to support rapid detection of collisions Pixel Perfect. It can be added to the game perfect collisions without loss FPS 贸w as in many other libraries, and all this by creating a grade, keeping the mask bitmap.
sdl
- sdl的例子 包括sdk和doc 例子内容包括线程 图片显示等-sdl examples include the sdk and doc examples include threads, such as picture show
stateman
- Managing game states with C++ SDL
OGLTextureManCode
- OpenGl Texture Manager using SDL
SDLchinese
- 目录: 1. 作者介绍 2. SDL(Simple DirectMedia Layer) 1. SDL是什么? * SDL是一个自由的跨平台的多媒体开发包 * 适用于游戏 * 适用于游戏SDK * 适用于模拟器 * 适用于演示软件 * 适用于多媒体应用软件 3. SDL有哪些功能? * 视频 * 事件 * 音频 * CD音频 * 线程支持 * 定时器 * 和字节序(Endian)无关
mElite-97-41
- This a SDL OpenGL port of the Elite New Kind Source Code. Original version used the Allegro games library.-This is a SDL OpenGL port of the Elite New Kind Source Code. Original version used the Allegro games library.
SDL_image-devel-1.2.6-VC8
- SDL图片处理相关源码-SDL image processing related to source code
SDL-Introduction
- Simple DirectMedia Layer, 简称SDL,是一个自由的跨平台的多媒体开发包,主要通过OpenGL和2D视频帧缓冲(framebuffer)提供对音频、键盘、鼠标、游戏操纵杆 (joystick)和3D硬件的底层访问。它被广泛的应用于MPEG回放软件、模拟器和多个著名游戏中,如获得大奖的《文明:权倾天下》-Simple DirectMedia Layer, abbreviated SDL, is a free cross-platform multimedia develop
SDL入门教程
- SDL 是Simple DirectMedia Layer (简易直控媒体层)的缩写。它是一个跨平台的多媒 体库, 以用于直接控制底层的多媒体硬件的接口。这些多媒体功能包括了音频、键盘和鼠标 (事件)、游戏摇杆等。当然,最为重要的是提供了2D 图形帧缓冲( framebuffer )的接口, 以及为OpenGL 与各种操作系统之间提供了统一的标准接口以实现3D 图形。从这些属性我 们可以看出, SDL 基本上可以认为是为以电脑游戏为核心开发的多媒体库。(SDL is the abbrev