搜索资源列表
raycasting
- 实现了光线投射模型,主要通过体积绘制的方法将空间中的物体绘制在显示屏幕上-Ray-casting model realized mainly by a volume rendering method of drawing an object in space on a display screen
2
- 基于交叉累计剩余熵的图像配准中插值方法的改进 交叉累计剩余熵(CCRE)比传统互信息在配准强噪声图像时更具优势,但采用部分体积(PV)插值的CCRE在网格点容易产生局部极值,不利于变换参数的优化。针对该问题,研究基于3阶B样条函数的PV插值(BPV)、哈宁窗sinc函数的PV插值(HPV)和Blackman-Harris窗sinc函数的PV插值(BHPV)方法在CCRE中的应用,提出一种新的插值方法。该方法采用灵活的邻域中心,将插值点对联合直方图贡献的权重分散到临近的9个点上,并使用高
czde-program
- GSM信道仿真源程序,包括各个模块(交织器,卷及码,外编码)和全信道程序-GSM channel simulation source program, including the various modules (intertwined, volume and code, code) and the whole channel program
BNXH
- GSM信道仿真源程序,包括各个模块(交织器,卷及码,外编码)和全信道程序-GSM channel simulation source program, including the various modules (intertwined, volume and code, code) and the whole channel program
15350958
- GSM信道仿真源程序,包括各个模块(交织器,卷及码,外编码)和全信道程序-GSM channel simulation source program, including the various modules (intertwined, volume and code, code) and the whole channel program
feixianxingguiyi
- 手写汉字变形问题是非特定人脱机手写汉字识别中的关键同题。本文从预处理的角度探讨了直接从汉字点阵图像上矫正手写变形、减小属于同一类别的不同模式之I町差异的途径,提出了一种新的非线性规一化方法。该方法同时考虑了汉字笔画像素点和背量空白像素点,汉字点阵中的所有像素点均具有笔画密度描述,且将不同的像素点赋予不同的笔画密度,笔画密度时描述具有二维性、局部性,使得笔画密度的描述更为合理,规一化后的汉字点阵中笔画的分布更加趋向均匀.实验结果证实了本文方法的有效性。-The problem of handwri
rebuilt
- 根据多个轮廓形状,生成三维图形,并以Z轴平面自动旋转,生成极坐标,同时插分求体积。-According to a plurality of contour shapes, a three-dimensional pattern is generated and automatically rotated in the Z-axis plane to generate polar coordinates, and the volume is inserted at the same time.
8 规则裁剪彩色图像后加密
- 对图像进行局部简单裁剪后的混沌加密,增强了保密性和减少数据量的计算(Chaotic encryption after local simple clipping of image.Enhanced confidentiality and reduced data volume calculations)
VTK图形图像开发进阶 随书代码
- 本书系统地介绍了VTK基础知识与开发技术,帮助VTK用户从入门到进阶,快速进入项目实战。本书第l章是VTK概览,介绍VTK的发展和编译安装;第2章以实例开题,分析VTK渲染引擎和可视化管线;第3章介绍VTK的基本数据结构,并在第4章中以实例分析VTK中数据读写功能;第5~6章通过实例阐述VTK在图像和图形处理中的应用;第7章分析VTK的体绘制技术;第8章讲述VTK交互技术;第9章内容为VTK在Qt、MFC等环境下的开发技术;第10章分析了VTK的基础架构和管线机制,并通过实例讲解自定义Filte
圆柱体
- 公式是圆柱的体积=底面积×高 v=sh也就是底面积乘高,因为圆柱的高等于长方体的高、圆柱的底面积等于长方体的底面积。(The formula is the volume of the cylinder = the bottom area x high V = sh is the bottom area multiplied, because the cylinder is taller than the box height, the bottom of the cylinder is eq
canny
- 一种在二维、三维数据中利用Canny算子检测边缘的边缘检测器(A Canny edge detector for two-dimensional image and three-dimensional volume data.)
AABB.tar
- A C++ implementation of a dynamic bounding volume hierarchy (BVH) using axis-aligned bounding boxes (AABBs). The data structure provides an efficient way of detecting potential overlap between objects of arbitrary shape and size and is commonly used
VTK中的体绘制方法
- 可以看看,通用的体绘制方法。参考通用方法修改自己的资料(You can see the general method of volume rendering.)
STLMassProp
- 载入stl文件,计算三角形表面积以及体积(Load the STL file to calculate the surface area and volume of the triangle)
piliang
- 批量直方图均衡化代码 效果不错 增加对比度了 参数可以改(adapthisteq () The volume histogram equalization code is good to increase the contrast of the parameters can be changed)
DemoMVSA
- 一种快速的高光谱解混算法,采用单形体体积最小为准则(A fast hyper spectral mixing method.Using the minimum volume of a single form as the criterion.)
CxImageTest
- GDI图片压缩,可压缩尺寸,也可压缩体积,节约存储空间(GDI image compression, compressible size, volume can also be compressed, saving storage space.)
Image Noise Level Estimation by Principal Component Analysis
- 论文Matlab实现:S. Pyatykh, J. Hesser, and L. Zheng, "Image Noise Level Estimation by Principal Component Analysis", IEEE Transactions on Image Processing, Volume: 22, Issue: 2, Pages: 687 - 699, February 2013.
Logger
- 体绘制是一种三维空间中而非三维空间中的二维曲面上绘制三维数据的技术。体绘制和几何绘制并没有严格的界限。两种技术经常会有相似的结果,有时两者又可认为是一种技术。(Volume rendering is a technique for rendering three-dimensional data on two-dimensional surfaces in three-dimensional space rather than two-dimensional surfaces in three-