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Chap03
- OpenGL超级宝典源码第3章,很经典的哦,请加分,下面还会继续
chap03
- I = imread( rice.png ) I2 = imread( cameraman.tif ) K = imdivide(imadd(I,I2), 2)
chap03
- qt经典编程书籍c++_qt_books_chap03-qt classic programming books, c++ _qt_books_chap03
chap03
- 基于opengL的3D编程,图形源代码,可以使用-Based opengL of 3D programming, graphics source code, you can use
chap03
- 图像平滑,锐化的源代码,采用的c语言编写,效果不错。-Image smoothing, sharpening the source code, using the c language, good results.
chap03
- Visual C++数字图像处理技术与工程案例,第三章代码,基于数字图像处理的数码相机调焦系统-Visual C++ digital image processing technology and engineering cases Chapter code, based on digital image processing, digital cameras focusing system
Chap03
- opengl入门源码,想要学习opengl的同学注意了,很值得一看的,赶紧下吧-opengl entry code, you want to learn opengl attention to the students, it is worth a visit, and quickly under the bar
chap03
- 《数字图像处理编程入门》第三章源代码,希望可以帮到需要的人。-" Digital Image Processing Programming Getting Started" chapter III source code, the desire to help people in need.
Chap03
- direct3d animation, Chapter 3 (Chap03\): ParseFrame. Examine an .X file's frame hierarchy. ParseMesh. Examine an .X file's mesh hierachy.