搜索资源列表
cubemap_photovr
- 一个天空球实现程序,使用Cubemap 提供了包括OpenGl,Dx9,Dx10三种实现方法-Implementation process of a sky ball, use Cubemap provided include OpenGl, Dx9, Dx10 three ways
dx11water
- dx11写的,模拟了一个水池,有反射和波纹效果,场景比较简单,但很有参考价值-dx11 written to simulate a pond, reflection and the ripple effect, the scene is relatively simple, but useful reference value
Real-Time-Local-Reflectionsn
- 屏幕空间实时反射DX11的实现,可以用于非平面-Screen space real-time reflection DX11
Fire
- 一个关于烟团和火焰粒子效果,DX11实现-A smoke particle effect, DX11 implementation
dx11ter06_src
- dirctx11.0 实现法线贴图(normal mapping)-implement based on DX11.0
Dx11Demo
- dx11简易demo,有triggle,text,texture3的demo,对direct感兴趣的可以用来入门(dx11 simple demo,there have triggle,text,texture three demo,if you interesting in direct,you can get it.)