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ho_slicePoints_code
- 编译后可以把houdini里的粒子导入maya里使用。-Houdini could be compiled in the use of particles into maya.
pointToDSO.cpp
- 导houdini粒子到maya的c++编译源代码。-Houdini particles lead to the maya of c++ Compile the source code.
ho_slicePoints
- 这是编译成maya的mll文件源代码,加载houdini粒子。-This is compiled into the MLL maya source code files, loading Houdini particles.
Waterfall
- 本实验程序借助OpenGL以及windows编程(主要是创建窗口以及响应消息事件)的相关知识,采用粒子系统模型模拟现实世界的瀑布。实验的核心在于粒子系统模拟瀑布的水往下流以及水炮往上冒的场景。-The experimental procedures for programming with OpenGL, as well as windows (a window is created, as well as in response to news events) related to knowl
ho_slicePoints
- 这是编译成maya的mll文件源代码,加载houdini粒子。-This is compiled into the MLL maya source code files, loading Houdini particles.
ho_slicePoints_code
- 编译后可以把houdini里的粒子导入maya里使用。-Houdini could be compiled in the use of particles into maya.
pointToDSO.cpp
- 导houdini粒子到maya的c++编译源代码。-Houdini particles lead to the maya of c++ Compile the source code.
Cache_Manager
- 对houdini的缓存路径进行批量管理 修改的脚本工具(Batch management modification of Houdini cache path)
HoudiniExprEditor_v1_2_2
- 将houdini的内置编辑器中的vex或python的代码推送到vscode上。自动配置的语法高亮和自动补全。 (Houdini Expression Editor allows you to set up an external text editor for all type of expressions. Such as Vex snippet, python code, Hscr ipt. It uses a system of file watchers to keep track o