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stablefluids_source.tar
- This realtime fluid simulator is based on Jos Stam s paper \"stable fluids\". It allows interactive control of fluids (including gases). A simple editor is included, although the main aspect lies on the implementation of the solver. It is written i
test1
- 实现Jos Stam 的<<Real-Time Fluid Dynamics for Games>>的源程序。也是2D烟雾模拟(基于物理模型)的重要参考程序。
fluid.rar
- 基于Jos Stam 1999 “Stable Fluids” 和 Fedkiw 2001 “Visual Simulation of Smoke” 论文。用半拉格朗日法求解二维Naver-Stokes公式。用雅可比迭代法在GPU上快速求解泊松方程。加入Fedkiw论文中所提到的vorticity confinement 力来恢复由于离散化误差而丢失的有趣的流体旋度。此演示程序在1G Hz赛杨III, 448 MB SDRAM, Geforce 6200显卡上以每秒22帧的速度运行。 ,Base
CDROM_GDC03
- 该程序为图形学中流体领域的大牛Jos stam于2003年公开发布的一个关于流体求解程序,其中就包含其半拉格朗日算法的实现。该程序为二维,相信读者拓展到三维是很容易的。-The program for the graphics in the field of fluid Daniudi Jos stam in 2003 published a fluid solver, which contains the semi-Lagrangian algorithm implementation. Th
MyFluidSimulation2D
- 这是二维的流体模拟代码,采用的是NS方程,用C++编程,非常好的研究代码。实现的是JOS STAM 文章的方法。-This is a two-dimensional fluid simulation code, using the NS equations, very good research code in C++ programming. To achieve the JOS to STAM article.
FluidDynamics
- 一个用opengl编写的流体仿真算法的2D示例程序,请参考Jos Stam的论文《Real-Time Fluid Dynamics for Games》-Opengl prepared fluid simulation algorithm of the 2D sample program, please refer to the Jos Stam papers, " Real-Time Fluid Dynamics for Games,"
test1
- 实现Jos Stam 的< < Real-Time Fluid Dynamics for Games> > 的源程序。也是2D烟雾模拟(基于物理模型)的重要参考程序。-Jos Stam realize the
THREE.JS开发指南
- The Javascr ipt 3D Library for WebGL - Second Edition,作者Jos Dirksen 全面讲解Three.js开发的实用指南,循序渐进讲解Three.js的各种功能。 通过大量交互式实例,深入探索使用开源的Three.js库创建绚丽三维图形的实用方法和技巧(The Javascr ipt 3D Library for WebGL - Second Edition, author Jos Dirksen Comprehensive expl