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DE2_70_D5M_LTM_black-line
- 基于DE2-70的摄像头图像处理程序,主要在边缘检测上增加了视线内黑线判断的功能-Based on the DE2-70 camera image-processing program, mainly in the edge detection increased the black line within the line of sight to determine the function
moxing
- 视线模型小程序,有具体的运行,程序很小,希望会有所帮助-Line of sight model applet
AddFog4
- 对图像进行加雾处理,处理的方法是按找消影点视线前进方向加雾,按平行线的方法找消影点 -Plus fog the image processing, processing method is based on line of sight to find the way forward vanishing point plus fog, according to the method of parallel lines to find vanishing point
eye-gaze-estimation
- 文中主要研究使用普通的摄像头进行人眼视线方向的估计。在综合介绍了各种人眼视线检测方法的基础上提出了一种新的图像处理的方法来检测人眼视线方向-The main study used an ordinary camera line of sight of the human eye is estimated. In the consolidated a variety of the human eye sight detection method based on a new image proce
cube
- 在屏幕上画出立方体一点透视图,立方体的八个顶点坐标(0,0,0)(0,0,400),(0,400,0),(400,0,400),(400,400,400)(400,400,0)视点定于(800,0,0),视距为4-Point perspective for the cube on the screen to draw a map, cube eight vertex coordinates (0,0,0) (0,0,400), (0,400,0), (400,0,400) (400,400,40
Blanking
- 生成具有真实感的图形,在给定视点和视线方向后,决定哪些物体表面是可见的,那些事被遮挡不可见的-Generated with realistic graphics, in a given viewpoint and the line of sight, the decision surface which is visible, that it is not visible block
An-interactive-computer-graphics
- 本书向读者讲授如何用OpenGL从初级阶段快速制作优质的交互式计算机图形实例,OpenGL是业界广泛采用的三维图形API,本书藉此向读者提供了在计算机图形学领域更广阔空间内发展的坚实基础。书中内容覆盖了计算机图形学基础课程所需的所有论题,如光景交互作用、图形明暗处理、图形建模、曲线与曲面、偏差预防、纹理映射和图形组合,还探讨了计算机硬件方面的问题。本版为配合计算机图形学领域最新进展,增加了更具广度和深度的内容,包括图像处理、多重透视、并行透视等,并运用选择模式、仿真模拟、面向对象图形学与实景图像
Overlap
- 摄像头重叠视域识别,识别出有重叠的区域并画出重叠视域的分界线-Webcam overlapping sight recognition, to identify overlapping area and overlapping field of view to draw the dividing line