搜索资源列表
Cohen-Sutherland
- 利用OpenGL实现Cohen-Sutherland裁剪算法(编码裁剪算法),是最早的直线段裁剪算法。-The use of OpenGL implementations Cohen-Sutherland clipping algorithm (coded clipping algorithm), is the first straight line clipping algorithm.
caijian
- 是opengl开发的关于多边形裁剪的程序哦,是没有问题的,亲,可以放心下载哦-Opengl development program on polygon clipping Oh, no problem, the pro, you can rest assured download!
ClipCohSuth
- 直线裁剪,用opengl实现,命令行形式-line clipping
liang--barsky
- 计算机图形学作业,opengl,liang-barsky二维图形剪裁算法-Computer graphics operations, opengl, two-dimensional graphics clipping algorithm
OpenGL_clipping
- 用OpenGL实现用矩形裁剪线段. 先用鼠标右键拖出一个矩形. 再用左键划线段.自动剪裁.-With OpenGL implementation rectangular clipping segments. Use the right mouse button and drag a rectangle. Then left-crossed segment automatically cut.
include2
- 了解二维图形裁剪的原理(点的裁剪、直线的裁剪、多边形的裁剪),利用VC+OpenGL实现直线的裁剪算法。-Understanding of the principles of cutting two-dimensional graphics (point of cutting, cutting a straight line, polygon clipping), the use of VC+ OpenGL to achieve a straight line cutting algorithm
ch8CohenSutherlandLineClip2D
- opengl的cohen-sutherland 线段剪切算法代码 需要自己建立主程序-cohen-sutherland line clipping algorithm source code
ch8LiangBarskyLineClip2D
- opengl 的liang-barsky 线段剪切算法代码 需要自己建立主程序 -liang-barsky line clipping algorithm source code
Coding-crop
- 计算机图形学中的直接编码裁剪算法,用C语言利用opengl实现的-Direct encoding computer graphics clipping algorithm, using C language using opengl implementation
main
- Cyrus-Beck Line Clipping Algorithm using openGL
shiyan3
- OpenGL Cohen_Sutherland 裁剪算法,使用矩形截取线段,并用不同颜色表示-OpenGL Cohen Sutherland clipping algorithm, using a rectangular intercept line, and is represented by a different color
2
- 计算机图形学基于OPENGL的多边形裁剪。-Computer graphics based on OPENGL polygon clipping.
图形学
- 本人自己写的图形学文件,在vs2010上可以运行(配置openGL环境),包含生成直线,圆,和线段裁剪算法。(My own graphics file, on VS2010, can run (configure the openGL environment), including the generation of straight line, circle, and line clipping algorithm.)