搜索资源列表
2-Blend
- 用OpenGL+C++实现图像处理中的光照和材质-Using OpenGL+ C++ Implementation of Image Processing light and material
C_Examples_source_code_OpenGL
- 利用c++,OpenGL实现的几个例子,雾、纹理、光材质、光位置等-Using c++, OpenGL implementation examples, fog, texture, light texture, light location
chapter4
- opengl游戏编程一书源代码第四章,学习光照和材质-opengl game programming source code for a book chapter, study light and material
opengl_programming_picture_shows_the_classic_sourc
- opengl程序设计图片材质显示经典源码opengl programming picture shows the classic source material-opengl programming picture shows the classic source material opengl programming picture shows the classic source material
opengl_light_shows_the_classic_source_program_mate
- opengl光照材质显示经典源码程序opengl light shows the classic source program material-opengl light shows the classic source material process opengl light shows the classic source program material
OpenGL_source_program_material_with_high_light_sho
- OpenGL高光显示材质源码程序OpenGL source program material with high light show-OpenGL display material of high light source programs OpenGL source program material with high light show
Material
- 在VC 环境中使用OPENGL显示物体的材质效果-Material effect using OPENGL in vc
VisualReality
- 此程序为OpenGL,装饰了一间小屋,内有壁画、桌几,吊灯窗户等物品,同时运用了OpenGL中的灯光、材质和纹理贴图等技术。-This program is OpenGL, decorated with a hut, there are murals, several tables, chandeliers windows and other items at the same time using the OpenGL' s lighting, material and texture
The-12-small-balls-of-different-materials
- 使用VC++2005绘制了十二个不同材质的小球,通过此程序可以轻松理解OpenGL中材质和光照的使用方法。-Drawn using VC++2005 twelve balls of different materials, this program can be easily understood by OpenGL in the use of materials and lighting.
VCandOPengl
- 这是用C++和OPENGl实现的立方体光源位置变化和材质渲染及纹理贴图的小程序源代码-This is C++ and OPENGl cube light position to achieve change and texture rendering and texture mapping applet source code
learning_opengl
- opengl教学pdf档色彩,光效,材质-pdf file opengl teaching color, luminous efficiency, materials
cai
- OpenGL应用程序,对桌面上物体实现材质和光照的不同处理-OpenGL applications on the desktop object to achieve different treatment materials and light! ! !
sphere2
- 基于OpenGL的VC++绘制光照、材质不同的球体模型-The VC++ based OpenGL rendering light and texture of different spherical model
Lab5_test1
- 用vc6.0做的opengl实例:景物可以移动,旋转,有灯光和材质,调试过了,没错误-Vc6.0 do with opengl examples: the scene can move, rotate, there is a light and materials, debugged, and no error
opengltest2
- opengl真实材质,模拟实现,可以仿真-opengl real material, simulation, can be simulated
MARK_Raytracing
- ray-tracing光线跟踪算法的实现。包括了光线求交、追踪,物体材质、色彩的设置,球面和墙面的镜面反射效果。场景包括地板,三个镜面反射的球体,一个漫反射球体和一面镜面反射的墙壁。工程运行于VS2008环境,需要OpenGL支持。Release目下exe文件可以直接双击运行查看结果(需要glut32.dll动态链接库的支持)。-ray-tracing ray tracing algorithm. Includes light intersection, tracking, object mat
2.1
- OpenGL源代码,用vc6.0编程,实现三维动态机器人效果,在场景中加入来回移动的的灯光,是OpenGL中光照和材质学习的绝好历程-OpenGL source code with vc6.0, this code is a 3d dynamic programming, which is realize the robot effect, in the scene to join the light moving to and fro, OpenGL is in the light and t
sample3d
- 一个3D的环状体,包括光照材质设置等基础opengl的操作-a simple3D program,including the content of lighting and matirial in opengl
MFCopenglPcylinderPkey
- 在MFC环境下使用openGL绘制三维图像,设置了光照和材质属性。对圆柱体进行封盖处理,绘制封闭的圆柱体。通过键盘实现交互功能,完成对圆柱体旋转,缩放,移动等功能。程序已通过编译,可放心使用。编译环境为VS2008-MFC environment in three-dimensional images using openGL rendering, set the lighting and material properties. Of the cylinder to cover process
material
- opengl 基于glut库的材质相关的程序-opengl glut library materials based on the procedures related to