搜索资源列表
OpenSceneGraphReferenceDocs-3.0.0
- OSG3.0帮助文档,是OSG开发的重要资料。-Reference Documents of Open Scene Graphics 3.0
OSGPrograming
- OSG编程教程,内容比较详细,是学习OSG编程很好的参考资料。-The Basic Book of OSG Programming.
OpenGLOSG
- OpenGL与OSG的对比:OpenGL-Comparison with the OSG' s OpenGL: OpenGL
OSGOpenGL
- OSG与OpenGL虽然都为三维显示的利器,但是他们有着很大的不同。本程序主要是OSG与OpenGL坐标系对比之OSG-Although both OSG and OpenGL three-dimensional display of a weapon, but they are very different. Comparison of this program is to coordinate OSG OSG and OpenGL
Dragger
- 实现osg拖拽功能的源程序 对osg拖拽功能有更深入的了解-Drag and drop source to achieve osg osg drop functionality for a deeper understanding of
osgtest
- 基于NDK和OSG的android虚拟场景程序-NDK+OSG based on the Android program
SceneViewer
- OSG地形仿真,实现了爆炸效果等等哈哈哈啊为首的-osg Terren KO hello
osg3.0.1.vs2010
- osg 3.0.1的全build的源码,本人亲自cmake出来的。-osg 3.0.1 full build source
osgWindow
- 一个关于OSG的例子,实现多视口拼接显示-An example of OSG regarding multi-viewport display wall
3
- gdal和osg从数据库中解析shapefile绘制-gdal and osg render shapefile frome datebase.
osgLoad
- 使用OSG加载动画模型。内涵一高精度骨骼动画模型。-use OSG to load model, include a skeleton animation model.
PieChart
- 基于OSG技术绘制三维饼图,开发者电脑需要配置OSG-OSG Piechart Geometry
EyeEngle2010
- OSG 做的鹰眼图以及单视图多相机源程序-The OSG Eagle Eye diagram and single view camera source notes in more detail can run
ComponentDraw
- osg画饼图的源代码,饼图会根据实时数据自动画-osg draw pie
3Dmodels
- 几个常用的OSG模型,适合于对osg感兴趣的同学,对osg进行了应用,很好的学习内容-Several commonly used OSG model, suitable for students interested in OSG, application of OSG, good learning content
RAin-and-Snow
- 基于VS2008开发的,一个使用OSG实现雨雪效果的简单例子-A simple example of the effect of the use of snow achieve OSG
osgTextLabel
- OSG的节点上,每个节点添加一个Label标签。-On the OSG nodes, each add a Label tag.
osgHUDText
- OSG创建的场景中,在场景任意位置添加字幕的例子。-OSG scene created, anywhere in the scene to add examples of subtitles.
osgModeFlagAndSeletion
- OSG场景中节点的选择圈的显示,及节点位置的旗子标记。-Shows the selection of a node in the scene OSG circle, and the node position of the flag tag.
PhysXExample
- 这个源代码是OpenSceneGraph.3.Cookbook中关于OSG与PhysX结合内容的代码实现,运行环境为VS2010-The source code is OpenSceneGraph.3.Cookbook combining content on OSG and PhysX implementations, the operating environment for VS2010