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一种较简单的贴片法画球
- 本程序是使用opengl来实现贴片法画球,所编写的代码较简单,也易读懂。-use of this procedure is to achieve opengl patch paintings ball, prepared by the code more simple and easy to understand.
OpenGl
- OpenGL程序:用递归和贴片法绘制圆柱-OpenGL procedures : using recursive method and drawing cylindrical patch
贴片法画球(OpenGL)
- 不是用递归,改用贴片法。也是很基本的离散方法-not use recursion using the patch method. Only basic discrete methods
ball
- opengl使用贴片法画球(包含光照渲染)-opengl draw the ball using the patch method (including illumination rendering)
opengl_ball
- 使用贴片法在opengl中绘制一球体,并赋予光照效果-Using the patch method in opengl draw a sphere, and lighting effects to give
FractalTerrain
- opengl做面片地形试验,非常有参考价值的源码,拿出来与大家分享-opengl terrain patch test done, very good reference source, out to share with you
reconstruct-suface-patch-by-opengl
- 对物体表面进行投影算法的重建,基于OpenCV和OpenGL来实现,算法本身比较简单,适于初学者参考-The projection of the surface reconstruction algorithm, based on OpenCV and OpenGL to implement the algorithm itself is relatively simple, suitable for beginners reference
Leaves_model
- 使用VS2008+OpenGL实现(务必打上VS2008SP1补丁,否则程序不能运行)正方体各个面映射不同纹理,用鼠标实现旋转,缩放等-Using VS2008+ OpenGL implementation (must be marked with VS2008SP1 patch, otherwise the program can not run) different texture cube mapping of each side, with the mouse to achieve ro
ball
- opengl使用贴片法画球(包含光照渲染)-opengl draw the ball using the patch method (including illumination rendering)
OpenGL绘制球体
- OpenGL利用三角面片逼近绘制球体,纹理贴图实现可旋转的地球效果(OpenGL uses triangle patch to draw sphere and texture map to achieve rotatable earth effect)