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火焰烟云等不规则物体的建模方法研究综述
- 火焰烟云等不规则物体的建模方法研究。本文章可以帮助游戏开发者准确认识不规则物体建模的基本要领,提高建模速度-flame irregular objects, such as plume modeling method. This article can help game developers an accurate understanding of the irregular object modeling basic essentials, improve speed Modeling
missile-plume
- 基于opengl的导弹尾焰辐射仿真,利用粒子系统和LOD技术实现-Opengl-based simulation of the missile plume of radiation, the use of particle systems and technology to achieve LOD
Missile-Test
- 利用opengl库编写的导弹飞行程序。提供各种视角,导弹尾焰,爆炸等制作逼真。-Opengl library prepared by the missile flight procedures. Provide a variety of perspectives, the missile exhaust plume, explosions and other lifelike.
FIGHTERTEST
- 飞机地形漫游系统 模拟一架飞机飞行的过程,包括飞机在三维地形上空的巡回飞行、发射子弹、喷射尾焰等部分。-Aircraft Terrain System Simulate an aircraft flying in the process, including a tour aircraft flying over the three-dimensional terrain, firing bullets, jet plume part.
hh
- 基于vega3.70的飞机尾焰的飞行仿真,采用Lynx中特效模块的可定制粒子模拟飞机尾焰,达到了很好的视觉效果。可运行,已经验证。-Customizable particle simulation of aircraft exhaust plume based vega3.70 the aircraft flight simulation of the plume, Lynx module in special effects, to achieve a good visual effect.
puff_2d
- 高斯烟羽模型2D的Python实现。用于污染物/危险物品扩散分析。-Gauss plume model 2D Python implementation. For the analysis of pollutant diffusion/dangerous goods.