搜索资源列表
DepthOfField-HLSL
- ati的深度范围例子用高级渲染语言hlsl写的 用的是direct3d api-ati example of the depth range with advanced rendering Shader Model 2.0 language written using the Direct3D api
sRGBTest
- ati的例子 RGBTest用vertex shader和pixel shader和 direct3d api-ati example RGBTest using vertex shader and pixel shader and Direct3D api
ShadowMap
- ati的例子 shadowmap 用vertex shader和pixel shader和 direct3d api-ati example shadowmap using vertex shader and pixel sh Ader and Direct3D api
DepthBias
- ati的例子 DepthBias用vertex shader和pixel shader和 direct3d api-ati example DepthBias using vertex shader and pixel shader and Direct3D api
HeightMap6_GL.OpenGL绘制地形的例子
- 这个是一个OpenGL绘制地形的例子,里面包含了shader使用shader绘制水面,等技术,希望对大家有做帮助,This is an example of OpenGL rendering terrain, which contains the shader using shader rendering surface, such as technology, in the hope that everyone has to do to help
GLSLSimple
- openGL着色语言的示例,通过glsL改变实体的颜色和位置,以及纹理坐标。-the example of glsl,this program can change the color and position by Shader
cg_shader
- java3d的例子:演示了java3d对shader的操作-java3d example: java3d demonstrated the operation of the shader
layererRendering_ASM
- 关于geometry shared中的layered渲染功能的使用的示例程序-example of how to used layered function of geometry shader
water
- Water shader example. Really nice one. Good to use in game development.
OgreFileAnalyse
- 从一般的角度看好像没有必要定义文件系统,但是游戏的数据为了保密(特别是那 些资源文件:游戏图片、游戏音乐、shader脚本等),可能把所有的文件打包在一个文 件中,那么我们读取这个文件的时候,可以把它看成一个文件系统,因为其格式固定, 也有文件目录,文件数据等(例如n勺。-From the general point of view does not seem necessary to define the file system, but the game data in ord
SiftGPU-V370
- 使用gpu、cpu并行进行sift算子计算匹配,能够在原来的基础上加速处理,但对显卡要求较高,具体环境配置使用方法可以参照mannual-SiftGPU is an implementation of SIFT [1] for GPU. SiftGPU processes pixels parallely to build Gaussian pyramids and detect DoG Keypoints. Based on GPU list generation[3], SiftGPU th
ogl_cg_geometry_program
- Nvida cg language geometry shader example source code.
demo1-for--shader
- 着色语言例子,旋转的茶壶,非常好的入门级代码,里面有很全的注释-Shading language example, rotating teapot, a very good entry-level code, which has a very full comment
shadowmap
- This an elementary shadowmap example, i.e., depth-map shadows done in the shader.-This is an elementary shadowmap example, ie, depth-map shadows done in the shader.
Simple_GLSL_Shader_Example-master
- 一个opengl shader的简单范例 解压后可以用g++编译 跨平台可用-After a simple example opengl shader decompression can be used cross-platform compiler g++
Article_11
- 示例:绘制一个D3D API生成的顶点着色三角形 各顶点间渐变颜色,这是知乎上的例子 咱上传是为了下载代码~~~ 权倾删(Example:Display a vertex shader drawn by D3D)