搜索资源列表
A-survey
- 阴影检测综述,详解了当前常用的阴影检测算法-Shadow Detection Summary , Detailed commonly used in shadow detection algorithm
recognition-algorithm-design
- 运用帧差序列图像进行背景建模与更新,采用背景差分和LBP纹理分析法进行运动车辆的分割及阴影消除。提出车辆形状投影量的概念,将视频车辆二维形状信息降至一维,并设计二维输入模糊分类器,根据形状投影量和车高,车长比,完成车型的多种类精细识别。-Frame difference image sequence background modeling and updating, background subtraction and the LBP texture analysis method for th
DSMs
- 基于Hive框架的3D图形阴影绘制,标准shader mapping实现。-Hive-based framework for 3D graphics shadow rendering, standard shader the mapping to achieve.
camera
- 通过采用摄像机的光源照到人或物上,形成一个立体光影。-By using the camera' s light shine on the persons or things, the formation of a three-dimensional light and shadow.
planarshadow
- 基于opengl的对3ds模型的导入,并用平面阴影实现阴影的方法,毕设没用到的-3DS model loads in opengl generating shadow, which is not used in my design............
cam10-13
- TV模型进行图像处理,主要是阴影方面的增强。-TV model for image processing, shadow enhancement.
moon
- 调用OPENGL封装的函数在VC下实现立方体和球的绘制, 以及光照和阴影的实现。 -Call the the OPENGL package function in VC under the drawing of the cube and the ball, as well as the realization of light and shadow.
LBP_ostu
- 【原创】采用背景差分法、大津法、LBP阴影消除等方法,实现画面有效分割的程序。-[Original] A program, using the background subtraction method, the Otsu method, LBP shadow elimination, to split the foreground effectively .
animation
- 实时动画模拟,球的绘制,光线阴影效果,运动。-Real-time animation to simulate the ball to draw light-shadow effect, movement.
GLUTDemo
- 用OpenGL绘制一个三维球体,并实现光照和阴影。-OpenGL rendering a three-dimensional sphere, and light and shadow.
lighting
- 亮光和阴影,一个亮光在循环移动,造成阴影的效果。-light and shadow
planeshadow
- 用C++ DircteX实现了简单的平面阴影-C++DircteX realize plane shadow
Background-Subtraction-and-Shadow-Detection-in-Gr
- matalab code for edege
Shadows
- 用vtk实现的shadow例子,需要安装vtk5.10,且通过cmake2.8才能编译运行。-Vtk example of realization of the shadow, the need to install vtk5.10, and through cmake2.8 to compile and run.
shade
- 基于膨胀腐蚀算法的软阴影生成.caj 基于膨胀腐蚀算法的软阴影生成.caj-Dilation and erosion algorithms based soft shadow generation. Caj
src
- 背景减除的完整算法,《A Statistical Approach for Real-time Robust Background Subtraction and Shadow Detection》作者源代码-The "src" folder contains all of the source code. To run the program, follow these simple steps: 1. Start MATLAB and ensure the "src" fold
shadowmapping
- shadowmapping算法的实现,点光源在上方,一个球可以围绕一个十二面体旋转,注意阴影的实现-shadowmapping algorithm, point light source at the top, a ball can be rotated around a dodecahedron, pay attention to the realization of the shadow
KaewTraKulPong
- opencv中混合高斯模型实现方法的参考文献-An Improved Adaptive Background Mixture Model for Real-time Tracking and Shadow Detection
tongtailvb
- 利用给定的程序进行苹果目标的处理,以便消除阴影对目标识别的影响。-Apple target processing using a given program, in order to eliminate the impact of the shadow of target recognition.
Chapter-5
- opengl 编程指南 第五章源码 光源方面的代码,主要由阴影,金属光泽反射,绘制点光源的例子-Examples of opengl programming guide Chapter V source light source code, mainly by the shadow, metallic luster reflection, draw a point source