搜索资源列表
vidiocatch
- 黄沙不识英雄路,醉若桑秋去无归. 只待红颜浅一笑,生死两茫皆无诲. 聊流-Huangsha know not heroes, if Arizona drunk to go to the autumn. Once the shallow roots of laughter, life and death are not two bewildered and violence. Chat flow
GrdFillBk
- 用渐变色填充背景。由浅及深的颜色给我们无尽的遐想,达到满意的视觉效果。在界面上点击鼠标左键,背景将以不同的渐变色填充。-filled with the background color gradient. From shallow and deep color to the endless daydream, to the satisfaction of the visual effects. Click on the interface with the left mouse button,
lod_program_source
- 利用OpenGL实现的三维漫游,根据颜色由浅变深,使人产生立体感。-The use of OpenGL to achieve three-dimensional roaming, according to the color change from shallow depth, to create three-dimensional sense.
Landscapelighting
- 浅海下的光线风景flash效果,极具视觉效果 -Shallow landscapes flash light under the effect of
crfzl
- crf相关论文包括 基于多层条件随机场的中文命名实体识别.pdf 基于层叠条件随机场的旅游领域命名实体识别.pdf 基于条件随机场的汉语动宾搭配自动识别.pdf 基于条件随机场的汉语分词研究.pdf 基于条件随机场的命名实体识别研究.pdf 基于条件随机场的中文命名实体识别1.pdf 基于条件随机场的中医命名实体识别.pdf、 条件随机场模型归一化因子的计算方法.pdf-Named entity recognition is one of the fundame
water
- 水波纹理的实现,是通过本人理解理上的翻译过来,有些参考作用,说明了水波在opengl的产生的浅水效果-Wave texture achieved by the translation on the grounds I came to understand that some reference, describes the generation of waves in shallow water in opengl effect
dynamic-programming-tutorial
- 动态规划简明教程 通过20多个例子 由浅到深 状态由一维到二维再到三维 层层深入-A Concise Guide by dynamic programming in more than 20 examples from shallow to deep condition and then by the one-dimensional to three-dimensional two-dimensional layers of depth
npp
- 求解二维浅水方程,非结构网格,局部旋转坐标。求解二维浅水方程,非结构网格,局部旋转坐标-Solving two-dimensional shallow water equations, unstructured grid, the local spin coordinates. Solving two-dimensional shallow water equations, unstructured grid, the local rotating coordinates
zsb
- 用于折射波处理时的to、θ函数法求界面深度,浅层地震-Used for refraction wave in processing, θ function method to ask interface depth, shallow earthquake
Forward-modeling
- matlab编的瑞利面波的正演模拟,用于浅层地震勘探研究-Matlab compiled Rayleigh wave in the forward modeling of, used in the shallow seismic exploration and research
SDL
- SDLdemo SDL教程由深到浅,有源码和注释!读者可以自己学习并拓展-SDLdemo SDL tutorial to shallow of deep, the source code and comments! Readers can learn and expand
Real-Time-Simulation-of-Water
- 浅水方程用于图形学中的流体模拟,可以达到实时的效果,并能产生液滴飞溅效果-shallow water used to simulate water in computer graphics.
Fast-Hydraulic-Erosion-Simulation-and-Visualizati
- In this paper, we present a new method to model the hydraulic erosion phenomenon which runs at interactive rates on today’s computers. The method is based on the velocity fi eld of the running water, which is created with an effi cient sh
player
- 这个是用QT编写的一个图片播放器,放大,缩小,自动播放,上一页,上一页,等功能希望大家喜欢,本人才学疏浅,还望指导,谢谢!-This is written in a picture with QT player, zoom in, zoom, auto play, Previous, Previous, and other functions hope you like the talent school sparse shallow, but also hope the guide, than
ex_17_4
- 检测交通视频中的骑车目标 对视频文件逐帧选取图像,在对每一帧图像进行处理,最后将处理后的每帧图像按照原来的顺序连接成视频,从而实现在交通视频文件中检测浅颜色的骑车。-Detecting traffic video cycling target select images of the video file frame-by-frame, for each frame image processing, and finally the processing of each frame conn
FluidTerrainErosion
- A realtime terrain erosion & fluid simulation running on the CPU. The simulation is implemented in C++ on the CPU and parallelized using OpenMP. Rendering is done using OpenGL. We use the eulerian or grid-based approach to fluid simulation to impleme
lianxi
- MIMO成像,Dimensional boundary imaging use in free space or in shallow ground penetrating radar-Dimensional boundary imaging use in free space or in shallow ground penetrating radar
[BIMCAD.ORG]深居浅出AutoCAD二次开发(李冠亿)
- AutoCAD二次开发入门教程,实用详细,由浅入深,适合初学者入坑学习(AutoCAD secondary development tutorial, practical and detailed, from shallow to deep, suitable for beginners to learn)