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d3dlesson07
- 应用DirectX 8.0 SDK制作纹理过滤、光照效果以及键盘控制的旋转的正方体-use DirectX 8.0 SDK produced texture filtering, lighting and keyboard control of the rotating cube
d3dlesson08
- 应用DirectX 8.0 SDK制作透明效果,纹理过滤、光照效果以及键盘控制的旋转的正方体-use DirectX 8.0 SDK produced transparent effect, texture filtering, lighting and keyboard control of the rotating cube
d3dle8
- 计算机图形学,应用VC+=6.0和DirectX 8.0 SDK制作透明效果,纹理过滤、光照效果以及键盘控制的旋转的正方体-computer graphics, application VC = 6.0 and DirectX 8.0 SDK produced transparent effect, texture filtering, lighting and keyboard control of the rotating cube
imageprocessingprograme
- 包含图象处理的各种基本源代码.灰度操作,图象滤波,几何变换,形态学变换,正交变换,图象分割,图像复原,纹理特征,人工神经网络等.-includes image processing of basic source code. Gray operation, image filtering, geometric transformation, morphological transformation, orthogonal transformation, image segmentation, i
TextureMapping
- This the second tutorial of the Advanced section. In this tutorial we will examine what Texture Mapping is all about. Textures in 3D Graphics are a way of making something appear rich and complex even though it may not actually be. For example, if we
ogl_texture_filtering
- opengl中纹理滤波的实现,有助于加深对这一概念的理解-opengl Texture Filtering and that the realization of this right will help to deepen our understanding of the concept of
gabor
- C下gabor滤波算法 提取图象纹理特征的经典方法 under C filtering algorithm extract image texture features one of the classic methods -C under the gabor filtering algorithm extracted image texture features classic method under C filtering algorithm extract image texture f
TextureML
- 极化SAR图像多纹理最大似然处理滤波算法,可以生成处理后的四个通道图像数据。-Multi-polarization SAR image texture filtering deal with maximum-likelihood algorithm, can be generated after the deal with the four-channel image data.
2
- 基于Gabor变换的图像纹理识别。 提出了一种改进的Gabor变换的图像纹理增强算法,将空域的纹理图像变换到联合空间频率域并将联合空间 频率域的能量分布作为掌纹的特征,Gobar滤波器在频域内对子块其主方向上频率能量分布进行滤波,特征向量进行了匹配 识别,增强特征纹线信息并对核心区域进行多方向空间频率能量滤波合成,同时也对滤波算法进行了优化,有效地减少了运 算量。-Gabor transform based image texture recognition. An improv
Lesson07
- 学习OpenGL的经典书籍,nehe第七课的源代码,纹理滤波, 光照和键盘控制的相关内容,相信会对学习OpenGL的有帮助-To learn OpenGL, classic books, nehe seventh lesson' s source code, texture filtering, lighting and keyboard control, relevant content, I believe would be helpful to learn OpenGL,
Textureclassificationusingspectralhistograms
- Based on a local spatial/frequency representation,we employ a spectral histogram as a feature statistic for texture classification. The spectral histogram consists of marginal distributions of responses of a bank of filters and encodes implicit
TextureSegmentationUsingTexturFilters
- 利用图像分割得到图像纹理滤波,从而进行纹理图像的纹理分割-Obtained by image segmentation image texture filtering, texture to texture image segmentation
Lesson07
- opengl的实例教您如何使用三种不同的纹理滤波方式-opengl examples to teach you how to use three different methods of texture filtering
fenshuiling
- 基于标记的Watershed图像分割算法是一种改进的分水岭算法,它很好地被应用于人脸及其他一些场景图像的分割。把该方法引入高分辨遥感图像的分割,并针对遥感图像的特点,在分割之前采用中值滤波对高分辨率遥感图像进行预处理;同时,在分割过程中采用用小波滤波器替代Butterworth滤波器对梯度图像的低通滤波。不同地物特征Quickbird图像的分割实验表明,对于纹理比较均一的高分辨率遥感图像,该方法避免了过分割现象,且效率较高;但对于纹理比较复杂的图像,该方法具有一定的局限性。-Watershed
DelphiOpenGL---5
- Delphi OpenGL : texture filtering
lesson7
- nehe教程在MFC下的实现,第7课-纹理滤波方式 光源(在VS2005下编译通过)-nehe tutorial in the MFC Lesson 7- Texture filtering approach light source (compiled by VS2005)
opengl_qt_linghting_blending
- 本次实验主要是学习下opengl中光照的使用方法,opengl中的光照分为环境光,漫射光,镜面光,反射光4种,这里主要是学习环境光和漫射光的设置,同时对比下opengl中支持的几种纹理滤波方式的效果,另外也可以加入色彩融合效果。这次实验是将一个木箱纹理贴到一个立方体上,然后我们在空间屏幕正外方设置了一个光源,可以用键盘的L键来控制该光源的开启和关闭;用F键来旋转程序中用到的3种滤波方式,按下F键后,依次切换该3种方式;用PageUp键来使物体离观察者越来越远,相反,用PageDown来使物体离我
pinpu
- 基于频谱滤波的多纹理算法的研究,涉及到了常用的几种方法-Multi texture filtering algorithm based on spectrum, involving several commonly used methods
cubes
- 对正方体加载纹理。使用三种纹理过滤方式加载纹理(线性采样、mipmap和最近点采样)。各个面的纹理不同。鼠标右键弹出式菜单控制纹理过滤方式的切换。-The cubes loaded textures. Using three kinds of texture filtering way load (linear sampling, mipmap and closest point sampling). All the different texture. The right mouse butt
Anisotropic
- 用OpenGL绘制了一个过道。载入了墙壁,天花板,地板的纹理。点击鼠标右键可以更改纹理过滤模式,最邻近过滤,线性过滤等。使用了MIP忒图技术,同样可以选择Mip贴图过滤模式,进行直观的比较与学习。通过方向键可以移动观察点。-Draw up an aisle with OpenGL. Loaded the walls, ceilings, floors texture. Click the right mouse button you can change the texture filterin