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- 叙述了MFC 下使用定时器和渲染线程两种方法来实现基于OpenGL 的动画的编程过程。本文通过两个示例对这两种方法 的特点进行了分析、比较,以明确其各自的适用范围。-Timer and render thread are two main methods used in computer animation programming. This paper analyszed their features ,then com2 pared them.
vega-prime-frame-thread
- VEGA PRIME 2.0.1 线程模式 MFC单文档-VEGA PRIME VC MFC
MFC
- 对于MFC概述,相对于win32的区别,消息映射的实现,MFC对象的创建、进程和线程、状态 等基础知识-For MFC overview, relative to the win32 difference between message map to achieve the creation of the MFC object, process and thread, state the basics