搜索资源列表
waterRtt
- CG写的一个水的shader,对shader感兴趣的朋友可以看看。-CG wrote a water shader, the shader interested friends can see.
promptshaderey
- 本程序为一个非真实渲染的DEMO以非真实渲染(none-photorealistic rendering)风格,对户外场景进行着色的技术。在2003年秋天的Beyond3D/ATI shader compititon中,Shaderey程序最先使用了这些技术来进行渲染。在Shaderey的户外场景中,包含了地形,云,树木,房屋,天空顶,以及湖水.-the procedures for a non-realistic rendering of the DEMO non-realistic rend
WaterDirect3DSample
- The Water sample illustrates using D3DX techniques stored in shader files. The sample shows a square pond inside a building, with rippling water effects including water caustics.
Water_Simulation.rar
- GPU精粹里的水效果渲染,用到shader,效果很逼真,GPU Pristine water effects rendering, use shader, the effect is very realistic
OceanWater
- 一个基于DX的海水效果生成,主要使用shader渲染-Water based on the effect of DX generation, the main use of rendering shader
WaterI
- 水波渲染效果,基于XNA和Shader技术,附带有Skybox-Water Effect, based on XNA and Shader, with Skybox inside
GPU_Water_Simulation
- 在128*128的网格上求解2维波动方程来模拟大范围的水波。用一个像素渲染程序完成对波动方程的时间积分,结果存放于一个浮点数纹理中,.然后将此纹理传给渲染模块。此外使用凹凸贴图来描述水面的细节波纹,这会给稍后的逐像素渲染带来逼真的水面闪烁高光效果.-128* 128 grid on the solution of 2-dimensional wave equation to simulate a wide range of water. With a pixel shader program
water
- Water shader example. Really nice one. Good to use in game development.
water
- opengl 水模拟,反射,折射效果演示-opengl water modeling, reflection, refraction effects demo
Shaders
- 3D图形中,简单水的绘制shader。是一个纹理样式的输出,得到可以接受的效果。-a shader discribe how water happenning.
my_Water_Simulation
- 基于D3D高效水模拟实现代码,使用HLSL顶点shader技术-D3D and efficient water simulation code, using HLSL vertex shader technology
hpcv-water-29-oct-2010
- OSG实例,shader编程,实现简单的小溪河流定向移动-OSG , shader programming, achieve a simple directional movement of rivers
osgWater
- osg的平面水面的模拟,使用shader进行模拟-osg water surface
OpenGLProjects
- 水面/海面的模拟,基于opengl渲染,编写shader文件,用的是glut框架-Simulation of the water/sea, based on opengl rendering, write shader file, use the glut the framework