搜索资源列表
Affine Transformation02
- The transformation parameters are specified by the user by editing the values of the rotation, scale (x and y), and shear (x and y). The translation is not icluded because it can be easily (normalized or) removed from the image by subtracting t
charRound
- 本程序实现了立体字的旋转功能。可以根据需要设定字的颜色、字体、纵深方向的值等。第一行字绕X轴旋转,第二行字绕Y轴旋转-realized by the three-dimensional character of the rotation. According to the word needs to set the color, fonts, and in-depth direction, such as the value. The first lines revolving around t
tuxingxuedazouye
- 1. 做一个集成的图形界面的程序,可调用每一次作业子程序。 2. 调用画点的函数,用DDA、中点算法画直线和中点算法及正负法画圆和抛物线。 3. 交互式的二维直线求交:如果存在交点,用实心圆显示交点,并用文字显示其坐标。 4. 用动画实现二维图形变换的各种算法,实现对指定形体的平移、旋转和缩放。(包括自行车行走和绕固定点旋转的自旋转物体动画。) 5. 线段裁剪和多边形裁剪算法的动画演示实现。(两种线段裁剪算法和H-S多边形逐边裁剪算法)多边形裁剪算法的动画演示要求先画出一个封闭的
NewRotation
- 该程序是在OpenGL环境下实现了对立体自由选择,可以自由选择绕X,Y,Z轴旋转,旋转的速度可以通过滑动条自由控制。-that the procedure was in OpenGL environment for the realization of three-dimensional freedom of choice, freedom of choice around X, Y, Z-axis rotation, rotation speed can be controlled throu
WireTorus
- 这个是3D的园环和球体的代码,球体围绕园环的一点旋转,园环又围绕Y轴旋转-This is the 3D Ball Park Central and the code around the ball park in Central 1:00 rotation, Central Park is revolving around the Y axis
04_Rotate
- 旋转: 在这一课里,我将教会你如何旋转三角形和四边形。左图中的三角形沿Y轴旋转,四边形沿着X轴旋转。 -rotation : In this lesson, I will you how to rotate the church triangular and quadrilateral. Left triangle along the Y-axis rotation, along the X axis Quadrilateral rotation.
FinalPro
- 绘制机器人 移动,整体旋转,手臂旋转。手肘旋转,行走 可以把机器人分别沿X,Y,Z方向缩放,也可以变成点模式线模式,面模式 有光照选项-mobile robot, the overall rotation, arm rotation. Elbow rotation, robot can walk along X, Y, Z direction zoom, can also become models point line model, Light-mode option
3Dpicture
- 本程序中利用了一个可用于有限空间内三维成像的简易算法。根据有限空间中底面上所有采样点在三维笛卡儿空间内的坐标(x,y,z),然后将其转换为计算机屏幕上的像素点的坐标(x,y),从而绘制出具有真实立体感的图像。实践证明,利用此算法可以很方便地在计算机屏幕上绘制任意旋转的三维图像。-the use of the procedure can be used to a limited space within 3D imaging of simple algorithm. According to th
implicit-plot
- 这是理解隐函数 如f(x,y,z)=0,作图的算法的一个最基本的程序, key: 1. q or w 绕x轴旋转 2. a or s 绕y轴旋转 3. z or x 绕z轴旋转-This the understanding implicit function f (x, y, z) = 0, the mapping algorithm of a basic procedure key : 1. w q or x-axis rotation around t
vckzbuffer
- 实现缺角立方体的旋转,VC实现,在WINXP上运行,缺角正方体可以绕X,Y,Z和中心进行旋转,画面清晰-realize na corner cube rotation, VC, in WINXP run, and none could be around the corner cube X, Y, Z and the center rotation, clear picture
SolarSystem
- 利用opengl实现一个小型太阳系的运动,可以通过键盘控制地球的自转和公转,d逆时针自传,D顺时针自转,y逆时针公转,Y顺时针公转-use opengl achieve a small movement of the solar system, Keyboard control through the Earth's rotation and revolution, d counterclockwise autobiography, D clockwise rotation, y par
Vostok
- 本程序表示被附到三辆车辆的三烟效果。如果效果的变换包含了被转换的车辆的旋转,那么每个会似乎有一个不同的方向的风吹效果。 效果因此被开始只有在 adf 文件中以 X , Y 和 Z 转换,然后一个风矢量被为每个进入 VGFX_WVECTOR 属性目录之内复印。 当风方向然后被改变它的时候将会为所有的三烟效果一起改变, 不管位置和叁考效果的运动员的定方位-the procedure was attached to the three vehicles of three smoke effect. I
3Drotate
- 3D旋转源码,设定不同的x,y,z 坐标轴旋转-source 3D rotation, different set of x, y, z-axis rotation
lesson04
- 这个程序主要是如何绕轴旋转物体。让物体绕Z轴, X轴,Y轴 或者全部3个轴旋转-this procedure is mainly around how the rotating objects. Let objects around the Z-axis, X-axis, Y-axis or all three-axis rotation
3d2
- 实现三维对象的平移,旋转变换,以及投影变换。 程序运行按键说明:a,s,d,w四键产生平移变换,x,X,y,Y,z,Z六键产生旋转变换,PageUp使镜头拉进,PageDown键使镜头推远。-3D object translation, rotation transformation, and the projection transformation. Running Press : a, s, d, w 4 keys generated translation transform, x, x
rigid_motion
- 刚性位置变化计算,输入物体在空间坐标系中的坐标,以及旋转向量和平移向量,计算其在摄像机坐标系中的坐标。- [Y,dYdom,dYdT] = rigid_motion(X,om,T) Computes the rigid motion transformation Y = R*X+T, where R = rodrigues(om). INPUT: X: 3D structure in the world coordinate frame (3xN matrix for
Teapot
- 功程序中已预设了多种颜色,通过单击键盘C键可以不断地改变茶壶的颜色;通过键盘的方向键可以调整光源的位置,左移光源,右移光源,上移光源,下移光源,从而改变茶壶的光影显示效果;单击键盘R键可使茶壶自动旋转,再次单击则停止旋转;在茶壶旋转过程中,可通 过X键,Y键,Z键来改变茶壶的旋转轴;按着鼠标左键不放,移动鼠标可以像Google Earth似的手动的地旋转茶壶;按着鼠标右键不放,向上移动鼠标可以使茶壶缩小,向下可以是茶壶变大;但茶壶不会变得过大或过小。-Power program has been
planet
- 基于Visual C++ 利用OpenGL编程的小程序 示行星以及卫星 d、y分别自转、公转 大小写情况下分别顺时针、逆时针-Based on Visual C++ using OpenGL programming applet showing planetary and satellite d, y rotation, respectively, under the case of each revolution clockwise, counterclockwise
Transformation3D
- A 3D transformation program for doing following operations : Translation, scaling, rotation about x-axis, rotation about Y-axis and rotation about Z-axis in OPENGL.
3d-object-rotation
- opengl程序,实现三维物体的旋转,通常的做法是使场景绕 X,Y ,Z轴旋转,其不能达到图形可以随着鼠标的拖动绕任意方向旋转的预期效果,旋转有停滞、逆转和卡动现象。-Achieve the rotation of the three-dimensional objects, common practice is to make the scene around the X, Y, Z axis rotation, it can t achieve graphics can be as the