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vp_screen_to_world
- vega prime 中将屏幕中心点的屏幕坐标转化为世界坐标并且将其值实时显示在屏幕左下角
sun-earth-moon
- 一个基于VC6.0和DX模拟太阳系小程序,中心太阳在自转,地球绕着太阳公转且自转,月亮绕着地球公转且自转,适合DX初学者学习理解矩阵的缩放与偏移-VC6.0 and DX-based simulation of the solar system applet, center of the sun' s rotation, Earth rotation and revolution around the sun, the moon around the Earth' s revolution an
cqr
- OPENGL在圆柱体中心差集 -OPENGL difference set in the center cylinder in the cylinder centers OPENGL Difference Sets
shexiangjimanyou
- 摄像机漫游查看全景,通过变换摄像机距离原点中心点的距离来查看全景,也就是键盘控制响应摄像机位置-View panoramic camera roaming through the changing distance from the center of the camera distance from the origin to view the panorama, which is the keyboard control the camera position to respond to
07_04_Z_BufferEli
- 在屏幕中心绘制立方体,使用Z-Buffer隐面算法进行动态消隐。-Drawing cube in the center of the screen, use the Z-Buffer Hidden Surface Algorithm for dynamic blanking.
A-3D-Center-Path-Finding-Algorithm
- 通过两个距离场的共同约柬来快速地提取出一条连接起点和终点的中心路径.同时为了保证褪游的效果.还采用3次B样条曲线对所获取的路径进行了光滑-As compared with onion peeling algorithm and Dijkst ra’s Single Source Shortest Path Algorithm、the result shows that the algorithm not only cart get last speed and high quality re
key-frame-extraction
- 基于中心距离特征的人体运动序列关键帧提取-Based on center distance characteristics of human motion sequence key frame extraction
ZQSW3
- 在VC++6.0环境下编写OPENGL程序,输入图形边长信息,画图形并求图形中心点位置-OPENGL procedures written in VC++6.0 environment, the side length of the input graphics, painting graphics and graphics center position
IET_CV_SOAMST_2011
- 一个比例和方向自适应均值漂移跟踪算法(SOAMST) 提出本文所要解决的问题,如何估计的规模和方向 改变均值漂移下的目标跟踪框架。在原来的均值偏移 跟踪算法,可以很好地估计目标的位置,规模的同时, 方向的变化,不能自适应估计。考虑到图像(重量) 是来自于目标运动模型和候选模型可以代表的可能性,一个 像素属于目标,我们证明了原来的均值漂移跟踪算法可以 推导出的重量图像的零阶和一阶矩。随着零阶 矩和目标模型和候选模型之间的Bhattacharyya系数, 提出了简
ray_tracing.tar
- 通过光线追踪的方法,将一个纯数学的模型(球体中心坐标,颜色rgb值)等等转换为一个三维的图片,而且能够模拟光照效果/柔和阴影/景深等等,且带有抗锯齿功能-Through using the method of ray tracing, the model is a purely mathematical (center of sphere coordinates, color RGB value) and converted to a 3D picture, and can simulate t