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A-3D-Center-Path-Finding-Algorithm
- 通过两个距离场的共同约柬来快速地提取出一条连接起点和终点的中心路径.同时为了保证褪游的效果.还采用3次B样条曲线对所获取的路径进行了光滑-As compared with onion peeling algorithm and Dijkst ra’s Single Source Shortest Path Algorithm、the result shows that the algorithm not only cart get last speed and high quality re
B-spline
- 用B-spline实现光滑曲线和曲面的绘制,用B-spline实现光滑曲线和曲面的绘制-Drawn with B-spline curves and surfaces
zrs
- 任意一条空间光滑曲线,绕Z轴生成空间旋转面-Any of a space smooth curve, rotation around the Z axis to generate space plane