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VRML_PDF
- 本书籍是一本很好的VRML参考书籍 同时也是初学者很好的入门资料
VRML-application
- VRML语言入门与应用 C++书籍 图形编程-Introduction to VRML language and application of C++ books
Shaders.for.Game.Programmers.and.Artists
- 这本书的重点就是shader-渲染,在3D游戏开发过程中,渲染是一个难点,也是一个重点,本书就是详细介绍如何渲染的书籍,从入门到高级。-the book is written for anybody who has some interest in the topic.Because the topics and techniques covered throughout this book are so varied,it is bound to be ofinterest to everyb
seodianzishu
- seo电子书,这样的书籍让你快速掌握seo知识,从入门到精通-seo e-book, this book allows you to quickly master the seo knowledge, from entry to the master
OGRE-Guide
- ogre 入门参考书籍,实用性强!适合初学者学习-ogre guide
DX
- DX3D编程必读书籍,对于想学习DX3D编程的朋友是一本入门级读物,只需要较少的C++语言基础和Windows编程即可以编写自己的3D程序了-DX3D programming reading books, who want to learn DX3D programming is an entry-level friends, reading, requires less basic C++ language and Windows programming that you can write
direct9.0
- 是关于《direct3d》游戏编程基础入门书籍的源码哦~!很具有参考性的-Is a source of game programming introductory books about " direct3d" Oh ~! Very reference
Focus.On.3D.Terrain.Programming
- 介绍3D地形编程的入门书籍。主要内容包括地形纹理映射,光照和阴影,地形Lod技术,GeoMipmap,四叉树算法,ROAM算法-Introduction 3D terrain introductory programming books. The main contents include terrain texture mapping, lighting and shadows, terrain Lod technology, GeoMipmap, quadtree algorithm, RO
OSG
- osg快速入门指导,一本学习osg编程的不的不错的入门书籍-OSG quick entry guide, a learning OSG programming not good introductory books
OpenSceneGraph3Cookbook
- 《OpenSceneGraph3Cookbook》是一款OSG开发的书籍,书中囊括了各方面的OSG基础开发,也结合了一部分Qt的范例。适合入门OSG以及部分参考手册(<OpenSceneGraph3Cookbook> is a book for osg-program, include ui && mouse-keyborad etc)