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draw3Dgid
- 一个显示如何绘制3维网格以及使其显示波动-show how to map a three-dimensional grid, and that it would show the fluctuations
Water
- 水面实时渲染,使用FFT和Wave方程来生成水面波动,要求显卡必须支持SM3.0和VTF(Geforce6以上) 使用2005.8的DXSDK编译
使用混合的水平面波动效果
- 利用标准的水波算法实现的水波程序 基于opengl、mfc
MyRipple
- OpenGL水的波动模拟,水的流动效果主要是采用纹理位置偏移来实现的。-OpenGL water simulation of the fluctuations of water flow effect is mainly used to achieve the texture offset position.
OceanLightingFFT
- 基于FFT的海面波动的实现和天空光照渲染的实现-Fluctuations in sea-based FFT implementation and realization of the sky light
Grid3DWave
- 用VB写的绘制3D曲线网格,并且可以有波动效果,-Writing with VB rendering 3D curvilinear grid and can have fluctuations in results,
3dbodongwangge
- 三维波动网格实例 Examples of three-dimensional fluctuations in grid-Examples of three-dimensional fluctuations in grid
ocean_project_grid
- 最早用投影网格法实现海面波动效果的代码,基于D3D,进行三维仿真,实现海面的波动效果,雾效果等。-Grid method was first realized by projection effects of sea level fluctuations in the code, based on D3D, three-dimensional simulation, the fluctuation effects to achieve the sea, fog effects.
3D_4Order_SG_FD
- 时间4阶,交错网格,有限差分方法,波动方程-time 4—order ,staggered grid, fd
movie
- 鬼道仿生鱼波动动画程序,通过拟合直线得到曲面,变化相位角,形成波动效果-Ghost Road bionic fish fluctuations animation program, obtained by fitting a straight line surface, changing the phase angle, forming volatile effect
Flag
- 1.一般使用自带的Panel来制作,如果觉得面数不够,需要自定义,轴向必须和自带的Panel一样 2.选用的shader应该为双面材质 3.参数说明: EdgeBind:旗帜一端是否绑定 Power:摇摆力度(峰值) WaveSpeed:波动的频率、方向(横、纵) WaveSize:波动时,两峰间的距离(横、纵),注意是周期循环的,自行寻找合适值 IsCollider:是否支持网格碰撞-For Unity3D. 1.Often use panel.Also you