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Kriging 算法实现 2D和3D地图等高线
- 利用vc++实现Kriging 算法,此算法实现 2D和3D地图等高线-use vc achieve Kriging algorithm, the algorithm to achieve 2D and 3D contour maps
GLDemo_src
- 用ROAM算法实现的宇宙仿真,很逼真的效果.-use ROAM algorithm simulation of the universe, very lifelike effect.
RayTracing
- 经典的光线追踪算法实现的源代码,渲染效果很不错
VC环境下3D图形旋转,实现简单图形算法
- 是一个简单的实现了基本图形学算法的程序,包括绘制图元,区域填充,三维变换等算法的实现-is a simple realization of the basic graphics algorithm procedures, including mapping map yuan, regional filling, such as 3D Transform algorithm implementation
用vc实现任意多边形的Delaunay三角剖分
- 计算几何作业(任意多边形的Delaunay完全三角剖分算法)演示程序,输入点的时候外圈按逆时针顺序,内圈按顺时针顺序,输完外圈最后一个点后请点击“外多边形节点输入结束”,每输完一个内圈最后一个点后请点击“内圈节点输入结束”再输入另一个内圈,全部输入结束后点击“多边形绘制完成”。最后点“Delaunay三角剖分”。包含实验报告以及相关论文
使用混合的水平面波动效果
- 利用标准的水波算法实现的水波程序 基于opengl、mfc
3Dwave.实现3D水波纹算法
- 实现3D水波纹算法,可用于各个图像处理领域哦,The realization of 3D water ripple algorithm, can be used for various image processing fields Oh
delaunayn
- 用delaunary算法实现数据的三角网格划分-It is an Algorithm of delaunary for Triangular mesh of data
PickDemo02
- 我本人做的一个拾取算法实现的程序,主要是利用鼠标以及摄像机生成的射线进行判断,图像可以用鼠标进行拾取-I do a pickup algorithm procedure, mainly using the mouse and the resulting ray camera to judge, the image can be picked up with the mouse
raycastiing
- 基于Opengl的Ray-casting算法实现-The Ray-casting based on Opengl algorithm
ZBuffer
- 光线跟踪算法实现,VC2005下编写的MFC程序。本程序实现高光、镜面反射、漫反射和折射效果。-Ray-tracing algorithm, VC2005 prepared MFC procedures. This procedure to achieve high light, specular reflection, diffuse reflection and refraction effects.
ZBuffer
- 用c#开发的扫描线深度缓存算法实现,用d3d和gdi+分别绘制效果-C# development using the scan line depth buffer algorithm, the d3d and gdi+, respectively, the effect of rendering
MITK
- 基于mitk的三维图像表面重建。用marching cubes算法实现,容易扩展到基于分割的表面重建。-Mitk based on the surface of the three-dimensional image reconstruction. Marching cubes algorithm to use, easy to extend to the surface reconstruction based on the partition.
openvl-0.3.0.tar
- 体绘制库,提供大量现有的算法实现。可以读取多种体素格式文件。-Volume rendering library, providing a large number of existing algorithms. Can be read by a variety of speed file.
Globe
- 球体的透视图绘制和消隐算法的实现,程序中菜单可以设置球体的半径,颜色和视点的位置,通过键盘上的方向键可以实现球体的移动,W、S、A、D键可以实现球体的旋转,源码中也有详细的注释,算法设计思想可以参考help.doc文档-Sphere perspective drawing and blanking algorithm implementation, the program menu, you can set the sphere radius, color, and the location o
Art3D
- 力矢量算法实现的画图程序,编写环境matlab, 3D 本人原创 -force-oriented graph drawing algrithm, 3D, computer science applied
3D-rendering
- ray casting 算法实现三维体绘制-ray casting algorithm for three-dimensional volume rendering
matching2dSource
- shape maching算法实现的柔性物体变形-the deformable objects based on shape matching
DIBR算法
- 一种基于dibr的虚拟视点合成算法实现的位分配
ICP算法实现
- 用于点云配准的实现,具体来说是ICP算法,配准效果好(ICP algorithm is realized, and the registration effect is good)