搜索资源列表
Face
- 以计算机图像学为基础,基于两张正交人脸图像的三维人脸生成。
ConeDisplay1
- 基于java3d的功能实现三维基本图形运动,是基础的计算机图形。-Java3d function based on the realization of the basic three-dimensional graphics campaigns, is the foundation of computer graphics.
ConeDisplay
- 基于java3d的功能实现三维基本图形运动,是基础的计算机图形。-Java3d function based on the realization of the basic three-dimensional graphics campaigns, is the foundation of computer graphics.
DisplayLines
- 基于java3d的功能实现三维基本图形运动,是基础的计算机图形。-Java3d function based on the realization of the basic three-dimensional graphics campaigns, is the foundation of computer graphics.
DisplayLinesPointsb
- 基于java3d的功能实现三维基本图形运动,是基础的计算机图形。-Java3d function based on the realization of the basic three-dimensional graphics campaigns, is the foundation of computer graphics.
DisplayPointsp
- 基于java3d的功能实现三维基本图形运动,是基础的计算机图形。-Java3d function based on the realization of the basic three-dimensional graphics campaigns, is the foundation of computer graphics.
GullCG
- 基于java3d实现基本三维图形,很动感,实现了基础的计算机图形学。-Java3d based on the realization of the basic three-dimensional graphics, it is dynamic, based on the realization of the computer graphics.
PictureBall
- 基于java3d实现基本三维图形,很动感,实现了基础的计算机图形学。-Java3d based on the realization of the basic three-dimensional graphics, it is dynamic, based on the realization of the computer graphics.
Draw3D
- 计算机图形学用于画3D图形,可旋转、移动,是很基础的图形学编码。-3D computer graphics used to draw graphics, rotate, move, is very basic graphics coding.
球面光源和材质交互作用算法
- 计算机图形学基础案例,球面光源和材质交互作用算法。(Basic cases of computer graphics, spherical light source and material interaction algorithm.)
3D数学基础
- 3D数学是一门与计算几何相关的学科,计算几何则是研究怎样用数值方法解决几何问题的学科。3D数学和计算几何广泛应用在那些使用计算机来模拟3D世界的领域,如图形学、游戏、仿真、机器人技术、虚拟现实和动画等。(3D mathematics is a subject related to computational geometry. Computational geometry is the subject of studying how to solve geometric problems by
3D Game
- 这是一本介绍 Direct3D 10 交互式计算机图形编程的书,主要侧重于游戏开发。它涵盖了 Direct3D 与着色器编程的基础知识,读者在掌握这些内容之后,将有能力阅读更高级的技 术书籍。本书分为 3 个主要部分。第 I 部分讲解了贯穿全书的数学工具。第 II 部分涵盖了 基本的 Direct3D 编程技术,比如初始化、定义 3D 几何体、放置摄像机、创建顶点/像素/ 几何着色器、光照、纹理映射、混合和模板。第 III 部分主要是运用 Direct3D 实现一些 有趣的技术和特殊效果,比如使