搜索资源列表
VisualCOpenGL
- Visual C++高级编程技术--OpenGL篇,费广正编写,随书源码,编译后可以直接运行。-Visual C++ Advanced Programming Techniques- OpenGL articles, charges widely being prepared, as the book source code, compiled to run directly.
jpeg6b
- 图形编辑,jpeg库,从下属文件中可以找到libjpeg.lib,看opengl高级编程可以用到。-Graphics editor, jpeg library, the file can be found from a subordinate libjpeg.lib, see opengl advanced programming can be used.
3DSLoader
- 和平鸽高级编程篇第三章的3D模型导入代码-failed to translate
01_HLSLSelfShadowing
- HLSL的高级应用,通过HLSL编程实现自遮蔽阴影。-The advanced application of the HLSL HLSL programming to achieve self- shadow is .
02_HLSLBumpTexture
- HLSL的高级应用,通过HLSL编程实现凹凸纹理映射。-The advanced applications of HLSL HLSL programming bump texture mapping.
03_HLSLCubeMapping
- HLSL的高级应用,通过HLSL编程实现立方体环境下的映射。-The advanced applications of HLSL HLSL programming , cube environment mapping .
04_HLSLCubeMappingRefract
- HLSL的高级应用,通过HLSL编程实现具有折射效果的立方体环境映射。-The advanced application of the HLSL HLSL programming effects of refraction of the cube environment mapping .
05_HLSLCubeMappingDynamic
- HLSL的高级应用,通过HLSL编程实现动态并且具有折射效果的立方体环境映射。-The advanced application of the HLSL HLSL programming dynamic and refraction effects of the cube environment mapping .
06_HLSLTweening
- HLSL的高级应用,通过HLSL编程实现渐变动画的效果。-The advanced applications of the HLSL HLSL programming fade animation effect .
Game_Demo
- ogre的高级编程框架,适合对ogre深入学习者。-the ogre senior programming framework,suitable learners in depth ogre.
DirectX_3D_Programing_Source_Code
- Direct3D编程实例,包含18个编程实例,内容包括游戏特效,地形渲染,场景管理,碰撞检测,骨骼动画等高级编程。-The Direct3D programming examples, including 18 programming examples, including the effects of the game, terrain rendering, scene management, collision detection, skeletal animation and other
Open_GL
- UESTC计算机高级图形学PPT,有关OpenGL编程(UESTC computer advanced graphics PPT, about OpenGL programming)
3D Game
- 这是一本介绍 Direct3D 10 交互式计算机图形编程的书,主要侧重于游戏开发。它涵盖了 Direct3D 与着色器编程的基础知识,读者在掌握这些内容之后,将有能力阅读更高级的技 术书籍。本书分为 3 个主要部分。第 I 部分讲解了贯穿全书的数学工具。第 II 部分涵盖了 基本的 Direct3D 编程技术,比如初始化、定义 3D 几何体、放置摄像机、创建顶点/像素/ 几何着色器、光照、纹理映射、混合和模板。第 III 部分主要是运用 Direct3D 实现一些 有趣的技术和特殊效果,比如使