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黑屏DirectDraw创建对象
- 此程序在前一个搭建的direct x框架的基础上,建立一个direct x 的接口,-this procedure the previous structure of the direct x framework on the basis of the establishment of a direct interface x,
黑屏DirectDraw设置显示模式
- 在前一节的基础上,在directx中设置显示模式,默认为当前显示器的分辨率-the previous one, based on the DirectX set display mode, the default for the current monitor resolution
黑屏DirectDraw显示位图
- 在前几章的基础上,本例用direct x的方法,在屏幕上显示一个bmp图片,-previous chapter, on the basis of the cases with direct x, displayed on the screen a bmp photographs,
黑屏DirectDraw翻转显存,删除对象
- 本节中,利用前几节的基础,反转显存,将后续显存上的图片反转到主显存上,并显示在屏幕上,并将建立的directx对象在窗口销毁后删除-this section, the use of the former sections of the foundation reverse memory, will follow-up on the memory-pictures to the main memory, and display on the screen, and will establish t
黑屏DirectDraw框架
- 建立directx的基础框架,由于前一次上传有误,所以从新上传了一个,还请大家多多担待-establish the basic framework, as the former first upload error, a new uploads, I wish everybody a lot tolerance!