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CBWH_IET_Computer-Vision
- 背景加权直方图算法(BWH)在[2]中提出了尝试 减少干扰的背景均值漂移跟踪的目标定位。然而, 在本文中,我们证明了权重分配给候选目标区域的像素 BWH是那些没有背景资料成正比,即不会引入BWH 任何新的信息,因为均值漂移迭代公式是不变的规模 改造砝码。然后,我们提出了一个校正BWH(CBWH)的公式 只转型的目标模式,但不是目标候选模型。 CBWH计划 可以有效地降低背景的干扰,在目标定位。实验 结果表明,CBWH可能会导致更快的收敛速度和更准确的定位比 通
3dmax-rename-s
- 3dmax插件 是贴图自动贴上与其对应名称的物体上。-3dmax plug-in is automatically pasted textures on objects and their corresponding names.
Phase_Unwrapping_2D
- 二维相位展开算法 引导相位展开方法相质量运行QualityGuidedUnwrap2D的。 运行戈尔茨坦枝剪相位展开方法GoldsteinUnwrap2D。 (3D实施质量的制导方法,可根据要求提供)-2D PHASE UNWRAPPING ALGORITHMS Run QualityGuidedUnwrap2D for the phase quality guided phase unwrapping method. Run Goldstein
RepetierHost
- 开源的3D打印机盘古的上位机软件的源代码,为C#-3d printer s code resource
wander
- 基于osg的一个漫游器,通过键盘和鼠标在场景中按用户需求漫游,需要自己下载场景文件“ceep.ive”- A roaming manipulator Based on osg.It can roam through the keyboard and mouse in the scene according to user s needs .You need to download the scene file "ceep.ive"
Implicit-Fantasies
- Computer Graphics: The geometry of the shape must be defined by implicit functions. You must use in the function scr ipt at least one set-theoretic intersection, one union and one difference operations implemented using min / max functions. Using
RBrightnessAndContrast
- 出力图片的亮度和饱和度算法,很好的算法,供大家参考-Contribute to the picture' s brightness and saturation algorithm, a good algorithm, for your reference
osgShaderWoods
- osg的Shader,利用osg与GLSL结合,构建出m木头年轮的表面效果,需要自己下载osg的库和数据文件。-using OSG and GLSL to create Brick face in some models. User should download osg libs and it s data.
osgShaderMarble
- osg的Shader,利用osg与GLSL结合,构建出海洋表面效果,需要自己下载osg的库和数据文件。-using OSG and GLSL to create Ocean face in some models. User should download osg libs and it s data.
osgShaderNoiseBase
- osg的Shader,利用osg与GLSL结合,构建出噪声基础,大理石表面效果,需要自己下载osg的库和数据文件-using OSG and GLSL to create noise face in some models. User should download osg libs and it s data.
osgShaderBump
- osg的Shader,利用osg与GLSL结合,构建出岩石的表面效果,需要自己下载osg的库和数据文件。-using OSG and GLSL to create Rock face in some models. User should download osg libs and it s data.
osgShaderHelloWord
- osg的Shader,利用osg与GLSL结合,构建开发环境的基础HelloWorld例子,需要自己下载osg的库和数据文件。-using OSG and GLSL to create some face in some models. It s the basic progm of HelloWorld, User should download osg libs and it s data.
Turn-the-square
- openGL,显示一白色正方块,键盘点击R方块开始转动,点击S方块停止转动。运行结果是动态的。-OpenGL, according to a white square, keyboard click R square began to turn, click S square stop running. The results are dynamic.
imagine
- 觉得好东西,一个matlab编写的APP,可以对三维医学图像进行全方位查看,其中还自带说明用法。-Very Useful!! It s a app based on Matlab to look 3D-Medical image. And It has the instructions.
problem2
- 生成3个六面体 长短不一 现实在屏幕中央 用户点击任何一个 会弹出新的窗口 对用户点击的立方体进行仔细观察 可以通过上下左右键进行各个方向的旋转 通过‘s’键 就会退出仔细观察模式 ‘space’键 三个立方体会回到初始的样子 ‘Esc’键 程序关闭-In this problem,some function is already inluded in the problem 1. In the second problem,I also used the function prov
folysuanf2
- 运用 Floyd 算法解决了 Dijkstra 算法无法解决的弧权为任意实数的网络最短路问题,并且给出了Floyd 算法的最短路长与最短路径的 MATLAB 程序,此程序具有通用性。-Floyd algorithm using Dijkstra s algorithm to solve the arc right can not be solved for any real number of network shortest path problem, and gives Floyd algo
lihua
- 朋友的生日礼物, 一个很景点德东、花 朋友的生日礼物, 一个很景点德东、花 朋友的生日礼物, 一个很景点德东、花-Friend' s birthday gift, a very Attractions East Germany, to spend a friend' s birthday gift, a very Attractions East Germany, to spend a friend' s birthday gift, a very Attractions Ea
OpenGLOSG
- OpenGL与OSG的对比:OpenGL-Comparison with the OSG' s OpenGL: OpenGL
stk
- 一个STK的演示实例,里面有详细的文件设置,及演示-A STK S application
Ninjia1
- 基于VC++实现 ,opengl 3D实现 水果忍者的刀锋效果,不明白为啥要把这写满,-base VC++ opengl 3D direct fructer s