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SynMask
- 一个基于directx用于裸眼液晶立体显示器动态立体显示的mask方法程序,另外附加直升机、小孩、自造地形等三维模型-a naked eye for three-dimensional liquid crystal display dynamic three-dimensional display method-mask sequence, and additional helicopters children, the self-made, such as three-dimensional
terrain_MDXsrc
- Rendering terrains with Managed DirectX There aren t many 3D games without a terrain. Creating and rendering a terrain, and the physics involved when, for example, driving on it with a car can be quite difficult. This article will demonstrate one t
Terrain
- 一个地形漫游3D程序,DirectX图形API编写,Visual Studio 2005环境下开发
TerrainRender
- 3D图形编程,VS +Directx用高度图和纹理贴图实现三维地形模拟-heightmap and texture to simulate 3D terrain
3d_terrain_simulation
- 用DirectX 3D实现的三维地形模拟,很值得看一下的-Implemented with DirectX 3D terrain modeling, is worth a look in
project
- 课程设计的主要内容为开发一个实时绘制大规模三维场景的程序系统.必做部分: 1、学习3DS Max 的基本功能,并采用3DS Max 对三维场景进行建模,要求 场景中包含建筑物、道路、天空等基本元素,实现场景的纹理贴图功能。 2、通过3DS Loader 读取场景数据。。 3、学习并使用OpenGL 或DirectX 3D 实时绘制上述场景。 4、提供用户界面,并实现场景的交互漫游功能。 选做部分: 1、在场景中添加了三维地形。 2、实现雾这种气象条
MyTerrain
- 用Directx写的摄像机,粒子效果子弹,地形行走等效果-Directx write with cameras bullet particle effects, terrain effects such as walking